protected void SetSortingOrder_Effect(int _nNewOrder) { foreach (Renderer renderer in EffectRenderer) { renderer.sortingOrder = USpeedUILayerManager.CheckSortingOrderRange(_nNewOrder); } }
protected void SetSortingOrder_UI(int _nNewOrder) { UICanvasRenderer.overrideSorting = true; UICanvasRenderer.sortingOrder = USpeedUILayerManager.CheckSortingOrderRange(_nNewOrder); }