protected bool GetUnuseTreeNode(out UWarGoodsStoreTreeNodeComponent _nUnuseNode) { UWarGoodsStoreTreeNodeComponent node; //先从缓冲中取 if (UnuseTreeNodeList.Count > 0) { node = UnuseTreeNodeList[UnuseTreeNodeList.Count - 1]; UnuseTreeNodeList.Remove(node); UseTreeNodeList.Add(node); _nUnuseNode = node; return(true); } //没有的话实例化一个出来 if (TreeNodeComponentPrefabRes == null) { Trace.LogError("没有节点预制体,不能实例化物品合成树节点"); _nUnuseNode = null; return(false); } InstantiateTreeNode(); node = UnuseTreeNodeList[UnuseTreeNodeList.Count - 1]; UnuseTreeNodeList.Remove(node); UseTreeNodeList.Add(node); _nUnuseNode = node; return(true); }
protected void InstantiateTreeNode() { UWarGoodsStoreTreeNodeComponent newNode = TreeNodeComponentPrefabRes.InstanceMainRes <UWarGoodsStoreTreeNodeComponent>(); newNode.transform.SetParent(m_UnuseTreeNodeContainner, false); UnuseTreeNodeList.Add(newNode); newNode.SetVisible(false); }
protected bool GetUnuseTreeNodeEx(out UWarGoodsStoreTreeNodeComponent _nUnuseNode) { bool res = GetUnuseTreeNode(out _nUnuseNode); _nUnuseNode.transform.SetParent(GetTransform, false); _nUnuseNode.onSelect.AddListener(OnMobaGoodsSelected); _nUnuseNode.onDeselect.AddListener(OnAllGoodsOnDeselect); _nUnuseNode.onRightClick.AddListener(OnMobaGoodsBuy); _nUnuseNode.onDoubleClick.AddListener(OnMobaGoodsBuy); _nUnuseNode.SetVisible(true); return(res); }
public void Clear() { GoodsDepth = 0; GoodsChildCount = 0; ParentNode = null; GoodsItem = null; GoodsNodeComponent = null; if (ChildsNodeList != null) { ChildsNodeList.Clear(); } ParentNodeWidth = 0; }