public void Clear() { fontFrame.localScale = Vector3.one; fontFrame.anchoredPosition = Vector2.zero; m_FontVal = null; liveTime = 0; timer = 0; m_Entity = null; m_Property = null; m_enable = false; m_Sequence = null; m_Anim = null; m_type = WarFloatFontType.Invalid; }
//设置飘字类型 public bool ChangeType(WarFloatFontType type) { m_type = type; FloatFontAnimData anim = null; if (null == animManager) { animManager = GetRectTransform.parent.GetComponent <WarFloatFontAnim>(); } if (null != animManager) { anim = animManager.GetAnimData(type); } if (null != anim) { m_Anim = anim; return(true); } return(false); }