void Start() { GameObject playerCharacter = GameObject.FindWithTag("PlayerCharacter") as GameObject; if (null != playerCharacter) { _anim = playerCharacter.GetComponent <Animator>(); } if (null != playerCharacter) { _movementTransitionManagerScript = playerCharacter.GetComponent <MovementTransitionManager>(); } if (null != playerCharacter) { _playerControllerScript = playerCharacter.GetComponent <PlayerController>(); } GameObject fallingPanel = GameObject.FindWithTag("Falling Panel") as GameObject; if (null != fallingPanel) { _fallPadScript = fallingPanel.GetComponent <FallPad>(); } if (null == _anim) { Debug.LogError("FallMovementModule.Start: _anim is null."); } if (null == _movementTransitionManagerScript) { Debug.LogError("FallMovementModule.Start: _movementTransitionManagerScript is null."); } if (null == _playerControllerScript) { Debug.LogError("FallMovementModule.Start: _entityControllerScript is null."); } if (null == _fallPadScript) { Debug.LogError("FallMovementModule.Start: _fallPadScript is null."); } if (null == _anim) { return; } if (null == _movementTransitionManagerScript) { return; } if (null == _playerControllerScript) { return; } if (null == _fallPadScript) { return; } _movementTransitionManagerScript.Register(this); }
// Use this for initialization void Start() { GameObject playerCharacter = GameObject.FindWithTag("PlayerCharacter") as GameObject; if (null != playerCharacter) { _anim = playerCharacter.GetComponent <Animator>(); } if (null != playerCharacter) { _movementTransitionManagerScript = playerCharacter.GetComponent <MovementTransitionManager>(); } if (null != playerCharacter) { _rigidBody = playerCharacter.GetComponent <Rigidbody>(); } GameObject climbPad = GameObject.FindWithTag("ClimbPad") as GameObject; if (null != climbPad) { _climbPadScript = climbPad.GetComponent <ClimbPad>(); } if (null != climbPad) { _keyboardScript = climbPad.GetComponent <Keyboard>(); } _climbingPanel = GameObject.FindWithTag("ClimbingPanel") as GameObject; if (null == _anim) { Debug.LogError("ClimbMovementModule.Start: _anim is null."); } if (null == _movementTransitionManagerScript) { Debug.LogError("ClimbMovementModule.Start: _movementTransitionManagerScript is null."); } if (null == _rigidBody) { Debug.LogError("ClimbMovementModule.Start: _rigidBody is null."); } if (null == _climbPadScript) { Debug.LogError("ClimbMovementModule.Start: _climbPadScript is null."); } if (null == _climbingPanel) { Debug.LogError("ClimbMovementModule.Start: _climbingPanel is null."); } if (null == _keyboardScript) { Debug.LogError("ClimbMovementModule.Start: _keyboardScript is null."); } if (null == _anim) { return; } if (null == _movementTransitionManagerScript) { return; } if (null == _rigidBody) { return; } if (null == _climbPadScript) { return; } if (null == _climbingPanel) { return; } if (null == _keyboardScript) { return; } CurrentMove = new ClimbMove(DirectionType.None, ClimbType.None); CurrentVector = ConvertForClimbing(Direction.ConvertDirectionToVector(DirectionType.None, Vector3.zero)); PreviousMove = new ClimbMove(DirectionType.None, ClimbType.None); PreviousVector = ConvertForClimbing(Direction.ConvertDirectionToVector(DirectionType.None, Vector3.zero)); Speed = 0.0f; _moduleActive = false; _movementTransitionManagerScript.Register(this); _climbPadScript.HideClimbingUI(); }
// Use this for initialization void Start() { GameObject playerCharacter = GameObject.FindWithTag("PlayerCharacter") as GameObject; if (null != playerCharacter) { Anim = playerCharacter.GetComponent <Animator>(); } if (null != playerCharacter) { MovementTransitionManagerScript = playerCharacter.GetComponent <MovementTransitionManager>(); } GameObject movementPad = GameObject.FindWithTag("MovementPad") as GameObject; if (null != movementPad) { MovementPadScript = movementPad.GetComponent <MovementPad>(); } if (null != movementPad) { KeyboardScript = movementPad.GetComponent <Keyboard>(); } speedBar = GameObject.FindWithTag("SpeedBar") as GameObject; GameObject speedBarKnob = GameObject.FindWithTag("SpeedBarKnob") as GameObject; if (null != speedBarKnob) { SpeedBarScript = speedBarKnob.GetComponent <SpeedBar>(); } if (null == Anim) { Debug.LogError("SimpleMovementModule.Start: Anim is null."); } if (null == MovementTransitionManagerScript) { Debug.LogError("SimpleMovementModule.Start: MovementTransitionManagerScript is null."); } if (null == MovementPadScript) { Debug.LogError("SimpleMovementModule.Start: MovementPadScript is null."); } if (null == KeyboardScript) { Debug.LogError("SimpleMovementModule.Start: KeyboardScript is null."); } if (null == speedBar) { Debug.LogError("SimpleMovementModule.Start: speedBar is null."); } if (null == SpeedBarScript) { Debug.LogError("SimpleMovementModule.Start: SpeedBarScript is null."); } if (null == Anim) { return; } if (null == MovementTransitionManagerScript) { return; } if (null == MovementPadScript) { return; } if (null == KeyboardScript) { return; } if (null == speedBar) { return; } if (null == SpeedBarScript) { return; } CurrentMove = new Move(DirectionType.None, (float)MovementType.Standing); CurrentVector = Direction.ConvertDirectionToVector(DirectionType.None, Vector3.zero); PreviousMove = new Move(DirectionType.None, (float)MovementType.Standing); PreviousVector = Direction.ConvertDirectionToVector(DirectionType.None, Vector3.zero); moduleActive = false; MovementTransitionManagerScript.Register(this); }