public MansionConsoleRender(MansionEnv environment, MansionAgent agent) { _environment = environment; _agent = agent; }
/// <summary> /// Défini le nouvel agent du manoir (single-agent, donc supprimer potentiellement l'autre) /// </summary> public void SetAgent(Agent agent, Position initialPosition) { _agent = (MansionAgent)agent; PositionAgent = initialPosition; _performanceMeasure = new MansionPerformanceMeasure(); }