private IEnumerator UpdateVideoTexture() { while (true) { if (FramesCounter != _framesCounter) { _framesCounter = FramesCounter; UpdateFpsCounter(); _shareTexture = _wrapper.NativeGetTexture(); if (!_isTextureExist) { if (_videoTexture != null) { UnityEngine.Object.Destroy(_videoTexture); _videoTexture = null; } if (_options.FixedVideoSize == Vector2.zero) { int width = VideoWidth; int height = VideoHeight; if (_videoBuffer == null || (_videoBuffer != null && _videoBuffer.Width != width || _videoBuffer.Height != height)) { if (_videoBuffer != null) { _videoBuffer.ClearFramePixels(); } _videoBuffer = new PlayerBufferVideo(width, height); _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height); } } _videoTexture = Texture2D.CreateExternalTexture(_videoBuffer.Width, _videoBuffer.Height, TextureFormat.BGRA32, false, false, _shareTexture); MediaPlayerHelper.ApplyTextureToRenderingObjects(_videoTexture, _videoOutputObjects); //_wrapper.NativeHelperSetTexture(_pluginObj, _videoTexture.GetNativeTexturePtr()); _isTextureExist = true; } _videoTexture.UpdateExternalTexture(_shareTexture); } if (_wrapper.PlayerIsReady() && !_isReady) { _isReady = true; if (_isLoad) { _eventManager.ReplaceEvent(PlayerState.Paused, PlayerState.Prepared, _videoTexture); Pause(); } else { _eventManager.SetEvent(PlayerState.Prepared, _videoTexture); _eventManager.SetEvent(PlayerState.Playing); } } yield return(null); } }
private IEnumerator UpdateVideoTexture() { while (true) { if (FramesCounter > 0) { UpdateFpsCounter(); if (!_isTextureExist) { if (_videoTexture != null) { UnityEngine.Object.Destroy(_videoTexture); _videoTexture = null; } if (_options.FixedVideoSize == Vector2.zero) { int width = VideoWidth; int height = VideoHeight; if (_videoBuffer == null || (_videoBuffer != null && _videoBuffer.Width != width || _videoBuffer.Height != height)) { if (_videoBuffer != null) { _videoBuffer.ClearFramePixels(); } _videoBuffer = new PlayerBufferVideo(width, height); } } _videoTexture = MediaPlayerHelper.GenPluginTexture(_videoBuffer.Width, _videoBuffer.Height); MediaPlayerHelper.ApplyTextureToRenderingObjects(_videoTexture, _videoOutputObjects); _isTextureExist = true; _isImageReady = false; } _wrapper.NativeUpdateTexture(_videoTexture.GetNativeTexturePtr()); if (!_isImageReady) { _eventManager.SetEvent(PlayerState.ImageReady, _videoTexture); _isImageReady = true; } } if (_wrapper.PlayerIsReady() && !_isReady) { _isReady = true; if (_isLoad) { _eventManager.ReplaceEvent(PlayerState.Paused, PlayerState.Prepared, new Vector2(VideoWidth, VideoHeight)); Pause(); } else { _eventManager.SetEvent(PlayerState.Prepared, new Vector2(VideoWidth, VideoHeight)); _eventManager.SetEvent(PlayerState.Playing); } } yield return(null); } }
private IEnumerator UpdateVideoTexture() { MediaTrackInfoExpanded[] tracks = null; var hasVideo = false; while (true) { if (_playerObj != IntPtr.Zero && _wrapper.PlayerIsPlaying(_playerObj)) { if (tracks == null) { tracks = TracksInfo; if (tracks != null) { foreach (var track in tracks) { if (track is MediaTrackInfoVideo) { hasVideo = true; } } } else { yield return(null); continue; } } if (FramesCounter != _framesCounter) { _framesCounter = FramesCounter; UpdateFpsCounter(_framesCounter); if (_videoBuffer == null) { int width = _wrapper.NativeGetPixelsBufferWidth(); int height = _wrapper.NativeGetPixelsBufferHeight(); _videoBuffer = new PlayerBufferVideo(width, height); _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height); } if (!_isTextureExist) { if (_videoTexture != null) { UnityEngine.Object.Destroy(_videoTexture); _videoTexture = null; } _videoTexture = MediaPlayerHelper.GenPluginTexture(_videoBuffer.Width, _videoBuffer.Height); MediaPlayerHelper.ApplyTextureToRenderingObjects(_videoTexture, _videoOutputObjects); _wrapper.NativeSetTexture(_videoTexture.GetNativeTexturePtr()); _isTextureExist = true; } GL.IssuePluginEvent(_wrapper.NativeGetUnityRenderCallback(), _wrapper.NativeIndex); } if (!_isReady && (hasVideo ? (_videoTexture != null && _videoBuffer != null) : tracks != null)) { _isReady = true; if (_isLoad) { _eventManager.ReplaceEvent(PlayerState.Paused, PlayerState.Prepared, _videoTexture); Pause(); } else { _eventManager.SetEvent(PlayerState.Prepared, _videoTexture); _eventManager.SetEvent(PlayerState.Playing); } } } yield return(null); } }
private IEnumerator UpdateVideoTexture() { while (true) { if (FramesCounter != _framesCounter) { _framesCounter = FramesCounter; UpdateFpsCounter(); if (_videoBuffer == null) { int width = (int)_options.FixedVideoSize.x; int height = (int)_options.FixedVideoSize.y; if (_options.FixedVideoSize == Vector2.zero) { width = VideoWidth; height = VideoHeight; } _videoBuffer = new PlayerBufferVideo(width, height); _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height); } if (!_isTextureExist) { if (_videoTexture != null) { UnityEngine.Object.Destroy(_videoTexture); _videoTexture = null; } _videoTexture = MediaPlayerHelper.GenPluginTexture(_videoBuffer.Width, _videoBuffer.Height); MediaPlayerHelper.ApplyTextureToRenderingObjects(_videoTexture, _videoOutputObjects); _wrapper.NativeSetTexture(_videoTexture.GetNativeTexturePtr()); _isTextureExist = true; _isImageReady = false; } _wrapper.PlayerUpdateSurfaceTexture(); GL.IssuePluginEvent(_wrapper.NativeGetUnityRenderCallback(), _wrapper.NativeIndex); if (!_isImageReady) { _eventManager.SetEvent(PlayerState.ImageReady, _videoTexture); _isImageReady = true; } } if (_wrapper.PlayerIsReady() && !_isReady) { _isReady = true; if (_isLoad) { _eventManager.ReplaceEvent(PlayerState.Paused, PlayerState.Prepared, new Vector2(VideoWidth, VideoHeight)); Pause(); } else { _eventManager.SetEvent(PlayerState.Prepared, new Vector2(VideoWidth, VideoHeight)); _eventManager.SetEvent(PlayerState.Playing); } } yield return(null); } }