/// <summary> /// Create and show a new error /// </summary> /// <param Name="error">The text to display to the user</param> /// <param Name="camera">The camera to display the error on</param> /// <param Name="duration">How long to display the error for</param> public Error(string error, PCamera camera, int duration = 3000) { //Slightly shade the background to bring attention to the error PPath background = PPath.CreateRectangle(0, 0, camera.ViewBounds.Width, camera.ViewBounds.Height); background.Brush = new SolidBrush(Color.FromArgb(30, 220, 220, 220)); AddChild(background); //Add the error text to the center of the screen PText errorText = new PText(error); errorText.ConstrainWidthToTextWidth = false; errorText.Font = new Font("Century Gothic", 18); errorText.TextAlignment = StringAlignment.Center; float height = errorText.Font.Height; float width = camera.Canvas.FindForm().Width; float y = (camera.Canvas.FindForm().Height - height) / 2; errorText.Bounds = new RectangleF(0, y, width, height); AddChild(errorText); //Display the error camera.AddChild(this); //Remove the error after the required time PActivity dissapear = new PActivity(duration); dissapear.ActivityFinished += activityFinished; camera.Canvas.Root.AddActivity(dissapear); }
/// <summary> /// Sets the camera the bounds handles will be stuck to and the target node that /// will be resized by the sticky bounds handles. /// </summary> /// <param name="newCamera">The camera to stick the bounds handles to.</param> /// <param name="newTarget"> /// The node that will be resized by the sticky bounds handles. /// </param> public virtual void SetCameraTarget(PCamera newCamera, PNode newTarget) { camera = newCamera; camera.AddChild(this); target = newTarget; }
/// <summary> /// Adds sticky bounds handles (with respect to the given camera) to the specified node. /// </summary> /// <param name="aNode">The node to isLocal sticky bounds handles to.</param> /// <param name="camera">The camera to stick the bounds handles to.</param> /// <remarks> /// Sticky bounds handles are not affected by the view transform of the camera. That /// is, they will remain a constant size as the view is zoomed in and out. /// </remarks> public static void AddStickyBoundsHandlesTo(PNode aNode, PCamera camera) { camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateEastLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateWestLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthEastLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateNorthWestLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthEastLocator(aNode))); camera.AddChild(new PBoundsHandle(PBoundsLocator.CreateSouthWestLocator(aNode))); }