public UITransformAnimation_Scale(UITransformAnimator myUITransformAnimator, Action onCompleteAction, Action <float> onUpdateAction, TweenType tweenType, Vector3 startValue, Vector3 endValue, Vector3 deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUITransformAnimator, onCompleteAction, onUpdateAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { }
public UITransformAnimation_Quaternion(UITransformAnimator myUITransformAnimator, Action onCompleteAction, Action <float> onUpdateAction, UIAnimation_Base.TweenType tweenType, Quaternion startValue, Quaternion endValue, Quaternion deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { this.myUITransformAnimator = myUITransformAnimator; this.onUpdateAction = onUpdateAction; }
public UITransformAnimation_Rotation(UITransformAnimator myUITransformAnimator, Action onCompleteAction, Action <float> onUpdateAction, TweenType tweenType, Quaternion startValue, Quaternion endValue, Quaternion deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUITransformAnimator, onCompleteAction, onUpdateAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { }
/////////////////////////////////////////////////////////////////////////// // // Inherited from MonoBehaviour // protected void Awake() { this.myUITransformAnimator = GetComponent <UITransformAnimator> (); }