public static _View HitTestOutsideFrame( this _View thisView , CGPoint point #if __IOS__ , _Event uievent #endif ) { // All touches that are on this view (and not its subviews) are ignored if (!thisView.Hidden && thisView.GetNativeAlpha() > 0) { foreach (var subview in thisView.Subviews.Safe().Reverse()) { var subPoint = subview.ConvertPointFromView(point, thisView); #if __IOS__ var result = subview.HitTest(subPoint, uievent); #elif __MACOS__ var result = subview.HitTest(subPoint); #endif if (result != null) { return(result); } } } return(null); }
public static bool IsTouchInView(this _Event evt, _View view) { #if __MACOS__ var screenLocation = _Application.SharedApplication.KeyWindow.ContentView.ConvertPointFromView(evt.LocationInWindow, null); var window = _Application.SharedApplication.KeyWindow; var bounds = GetBounds(window, view); return(screenLocation.X >= bounds.X && screenLocation.Y >= bounds.Y && screenLocation.X < bounds.Right && screenLocation.Y < bounds.Bottom); #else var touch = evt?.AllTouches?.AnyObject as _Touch; if (touch == null) { return(false); } else { var window = _Application.SharedApplication.KeyWindow; var screenLocation = touch.LocationInView(window); var bounds = GetBounds(window, view); return(screenLocation.X >= bounds.X && screenLocation.Y >= bounds.Y && screenLocation.X < bounds.Right && screenLocation.Y < bounds.Bottom); } #endif }
public override void TouchesBegan(Foundation.NSSet touches, UIKit.UIEvent evt) { swiped = false; UITouch touch = touches.AnyObject as UITouch; lastPoint = touch.LocationInView(this); }
public override void TouchesMoved(Foundation.NSSet touches, UIKit.UIEvent evt) { if (this.Element is FrameApp) { (this.Self as UIKit.UIView).BackgroundColor = (this.Element as FrameApp).TouchBackgroundColor.ToUIColor(); } base.TouchesMoved(touches, evt); }
public override void TouchesCancelled(Foundation.NSSet touches, UIKit.UIEvent evt) { base.TouchesCancelled(touches, evt); if (ImageTouch != null) { ImageTouch.RaiseOnTouch(false); } }
public override void TouchesBegan(Foundation.NSSet touches, UIKit.UIEvent evt) { base.TouchesBegan(touches, evt); if (ImageTouch != null) { ImageTouch.RaiseOnTouch(true); } }
public override void TouchesEnded(Foundation.NSSet touches, UIKit.UIEvent evt) { base.TouchesEnded(touches, evt); if (base.Element != null) { ((PressedView)base.Element).SetPressed(false); } }
public override void TouchesEnded(NSSet touches, UIKit.UIEvent evt) { base.TouchesEnded(touches, evt); UITouch touch = (UITouch)touches.AnyObject; if (touch != null) { window.TouchEnded((float)touch.LocationInView(view).X, (float)touch.LocationInView(view).Y); } }
public override void MotionEnded(UIKit.UIEventSubtype motion, UIKit.UIEvent evt) { if (motion == UIEventSubtype.MotionShake) { BITHockeyManager.SharedHockeyManager.FeedbackManager.RequireUserEmail = BITFeedbackUserDataElement.DontShow; BITHockeyManager.SharedHockeyManager.FeedbackManager.RequireUserName = BITFeedbackUserDataElement.DontShow; BITHockeyManager.SharedHockeyManager.FeedbackManager.ShowFeedbackComposeViewWithGeneratedScreenshot(); } base.MotionEnded(motion, evt); }
public override void TouchesBegan(Foundation.NSSet touches, UIKit.UIEvent evt) { if (this.Element is FrameApp) { UITouch touch = touches.AnyObject as UITouch; var location = touch.LocationInView(this.Self as UIKit.UIView); (this.Self as UIKit.UIView).BackgroundColor = (this.Element as FrameApp).TouchBackgroundColor.ToUIColor(); } base.TouchesBegan(touches, evt); }
public override void TouchesMoved(NSSet touches, UIKit.UIEvent evt) { base.TouchesMoved(touches, evt); UITouch touch = touches.AnyObject as UITouch; if (touch != null) { CGPoint p = touch.LocationInView(touch.View); m_Canvas.Input_MouseMoved((int)p.X, (int)p.Y, 0, 0); } }
public override void TouchesEnded(NSSet touches, UIKit.UIEvent evt) { base.TouchesEnded(touches, evt); UITouch touch = touches.AnyObject as UITouch; if (touch != null) { m_Canvas.Input_MouseButton(0, false); // Cause mouse leave event m_Canvas.Input_MouseMoved(int.MaxValue, int.MaxValue, 0, 0); } ProcessKeyboard(); }
internal void TouchesBegan(Foundation.NSSet touches, UIKit.UIEvent e, GameWindow window) { // Reset State //Reset(); // Check where is the touch UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View)); location = window.GetOffsetPosition(location, false); // Check where is the touch bool hitInButton = false; if (Visible) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); UpdateTouch(touch, button); } } if (!hitInButton) { // check the left thumbstick if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { _leftThumbDefinition.InitialHit = location; UpdateTouch(touch, _leftThumbDefinition); } else { // check the right thumbstick if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { _rightThumbDefinition.InitialHit = location; UpdateTouch(touch, _rightThumbDefinition); } else // Handle mouse { Mouse.State.X = (int)location.X; Mouse.State.Y = (int)location.Y; } } } } }
public override void TouchesCancelled(Foundation.NSSet touches, UIKit.UIEvent evt) { if (base.Element != null) { UIView.Animate(0.25, animation: async() => { await base.Element.ScaleTo(1, 100); }, completion: () => { base.TouchesCancelled(touches, evt); } ); } else { base.TouchesCancelled(touches, evt); } }
internal void TouchesEnded(Foundation.NSSet touches, UIKit.UIEvent e, GameWindow window) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View).X, touch.LocationInView(touch.View).Y); location = window.GetOffsetPosition(location, false); // Check where is the touch if (Visible) { var oldItem = GetTouchesObject(touch); if (oldItem == null) { continue; } if (oldItem is ButtonDefinition) { ButtonDefinition button = (ButtonDefinition)oldItem; if (CheckButtonHit(button, location)) { _buttons &= ~(int)button.Type; } } else if (oldItem == _leftThumbDefinition) { LeftThumbStickDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } else if (oldItem == _rightThumbDefinition) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } RemoveTouch(touch); } } Reset(); }
public virtual void TouchesEnded(NSSet touches, UIEvent withEvent) { }
internal void TouchesCancelled(Foundation.NSSet touches, UIKit.UIEvent e) { // do nothing }
public virtual void MotionBegan(UIEventSubtype motion, UIEvent withEvent) { }
public virtual void TouchesCancelled([Unwrapped] NSSet touches, [Unwrapped] UIEvent withEvent) { }
public virtual void MotionCancelled(UIEventSubtype motion, UIEvent withEvent) { }
public virtual void MotionEnded(UIEventSubtype motion, UIEvent withEvent) { }
public virtual void RemoteControlReceivedWithEvent(UIEvent @event) { }
public virtual void TouchesBegan(NSSet touches, UIEvent withEvent) { }
public override void TouchesEnded(NSSet touches, UIKit.UIEvent evt) { base.TouchesEnded(touches, evt); zxingView.AutoFocus(); }
internal void TouchesMoved(Foundation.NSSet touches, UIKit.UIEvent e, GameWindow window) { UITouch [] touchesArray = touches.ToArray <UITouch>(); foreach (UITouch touch in touchesArray) { Vector2 location = new Vector2(touch.LocationInView(touch.View)); location = window.GetOffsetPosition(location, false); var oldItem = GetTouchesObject(touch); // Check if touch any button bool hitInButton = false; if (Visible) { if (oldItem != null && oldItem is ButtonDefinition) { hitInButton |= UpdateButton((ButtonDefinition)oldItem, location); } if (!hitInButton) { foreach (ButtonDefinition button in _buttonsDefinitions) { hitInButton |= UpdateButton(button, location); if (hitInButton) { UpdateTouch(touch, button); continue; } } } } if (!hitInButton) { if (oldItem != null && oldItem == _leftThumbDefinition) { Vector2 movement = location - LeftThumbStickDefinition.InitialHit; if (movement.X > 20) { movement.X = 20; } else if (movement.X < -20) { movement.X = -20; } if (movement.Y > 20) { movement.Y = 20; } else if (movement.Y < -20) { movement.Y = -20; } _leftThumbDefinition.Offset = movement; _leftStick = new Vector2(movement.X / 20, movement.Y / -20); } else if (Visible && (_leftThumbDefinition != null) && (CheckThumbStickHit(_leftThumbDefinition, location))) { Vector2 movement = location - LeftThumbStickDefinition.InitialHit; UpdateTouch(touch, _leftThumbDefinition); LeftThumbStickDefinition.InitialHit = location; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _leftThumbDefinition.Offset = movement; _leftStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset left thumbstick if (_leftThumbDefinition != null) { _leftThumbDefinition.Offset = Vector2.Zero; _leftStick = Vector2.Zero; } if (oldItem != null && oldItem == _rightThumbDefinition) { Vector2 movement = location - _rightThumbDefinition.InitialHit; _rightThumbDefinition.Offset = movement; _rightStick = new Vector2(movement.X / 20, movement.Y / -20); } else if (Visible && (_rightThumbDefinition != null) && (CheckThumbStickHit(_rightThumbDefinition, location))) { Vector2 movement = location - _rightThumbDefinition.InitialHit; // Keep the stick in the "hole" float radius = (movement.X * movement.X) + (movement.Y * movement.Y); if (radius <= _thumbStickRadius) { _rightThumbDefinition.Offset = movement; _rightStick = new Vector2(movement.X / 20, movement.Y / -20); } } else { // reset right thumbstick if (_rightThumbDefinition != null) { _rightThumbDefinition.Offset = Vector2.Zero; _rightStick = Vector2.Zero; } // Handle the mouse Mouse.State.X = (int)location.X; Mouse.State.Y = (int)location.Y; } } } } }
public override void TouchesEnded(Foundation.NSSet touches, UIKit.UIEvent evt) { base.TouchesEnded(touches, evt); }
partial void PlayerOneOption1(UIKit.UIButton sender, UIKit.UIEvent @event) { Application.PlayerCharacterOption[0] = "Fighter1"; }
void Control_TouchesBegan(Foundation.NSSet arg1, UIKit.UIEvent arg2) { }