コード例 #1
0
ファイル: TextMeshProUGUI.cs プロジェクト: veboys/UIForia
        /// <summary>
        ///
        /// </summary>
        /// <param name="baseMaterial"></param>
        /// <returns></returns>
        public override Material GetModifiedMaterial(Material baseMaterial)
        {
            Material mat = baseMaterial;

            if (m_ShouldRecalculateStencil)
            {
                m_stencilID = TMP_MaterialManager.GetStencilID(gameObject);
                m_ShouldRecalculateStencil = false;
            }

            // Release masking material
            //if (m_MaskMaterial != null)
            //    MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);

            if (m_stencilID > 0)
            {
                mat = TMP_MaterialManager.GetStencilMaterial(baseMaterial, m_stencilID);
                if (m_MaskMaterial != null)
                {
                    TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
                }

                m_MaskMaterial = mat;
            }

            return(mat);
        }
コード例 #2
0
        protected override void OnDisable()
        {
            //Debug.Log("*** SubObject OnDisable() ***");

            //m_canvasRenderer.Clear();
            TMP_UpdateRegistry.UnRegisterCanvasElementForRebuild(this);

            if (m_MaskMaterial != null)
            {
                TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
                m_MaskMaterial = null;
            }

            if (m_fallbackMaterial != null)
            {
                TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
                m_fallbackMaterial = null;
            }

            base.OnDisable();
        }
コード例 #3
0
        protected override void OnDestroy()
        {
            //Debug.Log("*** OnDestroy() ***");

            // Destroy Mesh
            if (m_mesh != null)
            {
                DestroyImmediate(m_mesh);
            }

            if (m_MaskMaterial != null)
            {
                TMP_MaterialManager.ReleaseStencilMaterial(m_MaskMaterial);
            }

            if (m_fallbackMaterial != null)
            {
                TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial);
                m_fallbackMaterial = null;
            }

#if UNITY_EDITOR
            // Unregister the event this object was listening to
            TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED);
            TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED);
            //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED);
            TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL);
            //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED);
            TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED);
            //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED);
        #endif

            m_isRegisteredForEvents = false;

            RecalculateClipping();
        }