private void Start() { m_ui = transform.Find("EnemyUI").GetComponent <UI.UnitUI>(); m_navMeshAgent = GetComponent <NavMeshAgent>(); m_animator = GetComponent <Animator>(); m_speedHash = Animator.StringToHash("Speed"); m_attackHash = Animator.StringToHash("Attack"); m_hp = 100; }
///================================================================================== ///ENGINE METHODS ///================================================================================== private void Awake() { m_ui = transform.Find("UnitUI").GetComponent <UI.UnitUI>(); m_target = new STarget(ETargetType.NONE, null, null); m_maxHp = 100; SetHP(m_maxHp); SetSelected(false); m_animStopped = true; }