public void QuitSpellsInterface() { inputMgr.UnlockKey(); uiGame.TogglePlayerInfo(); uiGame.ToggleCrosshair(); uiGame.playerCam.ToggleCursorLock(); uiGame.ToggleSpellWindow(); TimeManager.Instance.State = TimeManager.StateGame.Running; }
public void MagicPressed() { uiGame.ToggleSpellWindow(); inputMgr.LockAllInputs(); }