static int AddDragBegin(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UI.StateHandle obj = (UI.StateHandle)ToLua.CheckObject(L, 1, typeof(UI.StateHandle)); System.Action <UnityEngine.EventSystems.PointerEventData> arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (System.Action <UnityEngine.EventSystems.PointerEventData>)ToLua.CheckObject(L, 2, typeof(System.Action <UnityEngine.EventSystems.PointerEventData>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.EventSystems.PointerEventData>), func) as System.Action <UnityEngine.EventSystems.PointerEventData>; } bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.AddDragBegin(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }