private void reloadCardList() { BuildCardList.clearItems(); foreach (CardDefine card in cards.Where( c => ui.getManager <CardManager>().isStandardCard(c) ) ) { if (parent.game.cards.tryGetSkin(card.id, out var skin)) { if (FilterPanel.cardFilter(card, skin)) { var item = BuildCardList.addItem(); item.update(card, skin); } } else { UberDebug.LogErrorChannel("UI", "无法找到" + card + "的皮肤"); } BuildCardList.sortItems(FilterPanel.sortCompareMethod); } }
protected override void onDisplay() { base.onDisplay(); //目前只有一个卡组 cards = parent.game.getManager <CardManager>().GetCardDefines(d => d.GetType().Assembly == typeof(THHGame).Assembly); int[] deck = parent.game.deck; CardSkinData masterSkin = parent.game.cards.GetCardSkin(deck[0]); MasterButton.setSprite(masterSkin.image); MasterNameText.text = masterSkin.name; BuildDeckList.clearItems(); foreach (var cards in deck.Skip(1).Select(id => cards.First(c => c.id == id)).GroupBy(c => c.id)) { var item = BuildDeckList.addItem(); var skin = parent.game.cards.GetCardSkin(cards.First().id); item.update(cards.First(), skin, cards.Count()); } BuildCardList.clearItems(); foreach (CardDefine card in cards.Where( c => c.id != 0 && c is ServantCardDefine servant && !servant.isToken ) ) { var skin = parent.game.cards.GetCardSkin(card.id); var item = BuildCardList.addItem(); item.update(card, skin); } BuildDeckList.sortItems((a, b) => { if (a.card.getCost() != b.card.getCost()) { return(a.card.getCost() - b.card.getCost()); } else { return(a.card.id - b.card.id); } }); DragCard.hide(); }
private void onSortChange() { BuildCardList.sortItems(FilterPanel.sortCompareMethod); }