コード例 #1
0
 static public int AddShowingScrollView(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UnityEngine.GameObject       a1;
         checkType(l, 2, out a1);
         self.AddShowingScrollView(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
        public static void SetScrollViewRenderQueue(ControllerBase controller, GameObject ScrollViewObject, UILevel eLev, int windDepth)
        {
            UIPanel uiPanel = ScrollViewObject.GetComponent <UIPanel>();

            uiPanel.depth       = windDepth + 1;
            uiPanel.renderQueue = UIPanel.RenderQueue.StartAt;
            int dep = Mathf.Abs(windDepth) % 100;

            if (eLev == UILevel.TOP_TOP)
            {
                uiPanel.startingRenderQueue = 6000 + dep * 50 + 40;
            }
            else if (eLev == UILevel.TOP_HIGHT)
            {
                uiPanel.startingRenderQueue = 5000 + dep * 50 + 40;
            }
            else if (eLev == UILevel.TOP)
            {
                uiPanel.startingRenderQueue = 4000 + dep * 50 + 40;
                //Vector3 point = ScrollViewObject.transform.localPosition;
                //ScrollViewObject.transform.localPosition = new Vector3(point.x, point.y, -5.1f);
            }
            else if (eLev == UILevel.HIGHT)
            {
                uiPanel.startingRenderQueue = 3000 + dep * 50 + 40;
                //Vector3 point = ScrollViewObject.transform.localPosition;
                //ScrollViewObject.transform.localPosition = new Vector3(point.x, point.y, -5.1f);
            }
            else if (eLev == UILevel.NORMAL)
            {
                uiPanel.startingRenderQueue = 2000 + dep * 50 + 40;
                //Vector3 point = ScrollViewObject.transform.localPosition;
                //ScrollViewObject.transform.localPosition = new Vector3(point.x, point.y, 4.9f);
            }
            else if (eLev == UILevel.BACKGROUND)
            {
                dep = Mathf.Abs(windDepth + 1000) % 100;
                uiPanel.startingRenderQueue = 1000 + dep * 50 + 40;
                //Vector3 point = ScrollViewObject.transform.localPosition;
                //ScrollViewObject.transform.localPosition = new Vector3(point.x, point.y, 4.9f);
            }
            controller.AddShowingScrollView(ScrollViewObject);
        }