private void UpdateButtonSprite(bool isServer) { if (useSpriteHandler) { UIActionManager.SetSpriteSO(this, spriteHandler.GetCurrentSpriteSO(), networked: isServer, palette: spriteHandler.Palette); } }
private void UpdateButtonSprite(bool isServer) { if (useSpriteHandler) { UIActionManager.SetSpriteSO(this, spriteHandler.GetCurrentSpriteSO(), isServer); } }
private void SpriteHandlerSOChanged(SpriteDataSO obj) { UIActionManager.SetSpriteSO(this, spriteHandler.GetCurrentSpriteSO(), false, spriteHandler.Palette); }