private void UpdateLists() { listCreater.ClearOldItems(); itemDic.Clear(); if (uiInfo != null && uiInfo.layers != null && uiInfo.layers.Count > 0) { var createdCount = uiInfo.layers.Count; var created = listCreater.CreateItems(createdCount); for (int i = 0; i < createdCount; i++) { var item = created[i]; InitDetailItem(i, item); } } }
private void UpdateLists() { itemDic.Clear(); listCreater.ClearOldItems(); if (arrayList != null && arrayList != null && arrayList.Count > 0) { var createdCount = arrayList.Count; var created = listCreater.CreateItems(createdCount); for (int i = 0; i < createdCount; i++) { var item = created[i]; InitItem(item, i); } } }