/// <summary> /// Execute an entire list of delegates. /// </summary> static public void Execute(List <UEventDelegate> list) { if (list != null) { for (int i = 0; i < list.Count;) { UEventDelegate del = list[i]; if (del != null) { #if !UNITY_EDITOR && !UNITY_FLASH try { del.Execute(); } catch (System.Exception ex) { if (ex.InnerException != null) { Debug.LogError(ex.InnerException.Message); } else { Debug.LogError(ex.Message); } } #else del.Execute(); #endif if (i >= list.Count) { break; } if (list[i] != del) { continue; } if (del.oneShot) { list.RemoveAt(i); continue; } } ++i; } } }
/// <summary> /// Update the tweening factor and call the virtual update function. /// </summary> void Update() { float delta = ignoreTimeScale ? URealTime.deltaTime : Time.deltaTime; float time = ignoreTimeScale ? URealTime.time : Time.time; if (!mStarted) { mStarted = true; mStartTime = time + delay; } if (time < mStartTime) { return; } // Advance the sampling factor mFactor += amountPerDelta * delta; // Loop style simply resets the play factor after it exceeds 1. if (style == Style.Loop) { if (mFactor > 1f) { mFactor -= Mathf.Floor(mFactor); } } else if (style == Style.PingPong) { // Ping-pong style reverses the direction if (mFactor > 1f) { mFactor = 1f - (mFactor - Mathf.Floor(mFactor)); mAmountPerDelta = -mAmountPerDelta; } else if (mFactor < 0f) { mFactor = -mFactor; mFactor -= Mathf.Floor(mFactor); mAmountPerDelta = -mAmountPerDelta; } } // If the factor goes out of range and this is a one-time tweening operation, disable the script if ((style == Style.Once) && (duration == 0f || mFactor > 1f || mFactor < 0f)) { mFactor = Mathf.Clamp01(mFactor); Sample(mFactor, true); // Disable this script unless the function calls above changed something if (duration == 0f || (mFactor == 1f && mAmountPerDelta > 0f || mFactor == 0f && mAmountPerDelta < 0f)) { enabled = false; } if (current == null) { current = this; if (onFinished != null) { mTemp = onFinished; onFinished = new List <UEventDelegate>(); // Notify the listener delegates UEventDelegate.Execute(mTemp); // Re-add the previous persistent delegates for (int i = 0; i < mTemp.Count; ++i) { UEventDelegate ed = mTemp[i]; if (ed != null && !ed.oneShot) { UEventDelegate.Add(onFinished, ed, ed.oneShot); } } mTemp = null; } // Deprecated legacy functionality support if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished)) { eventReceiver.SendMessage(callWhenFinished, this, SendMessageOptions.DontRequireReceiver); } current = null; } } else { Sample(mFactor, false); } }