internal void CreateBindsUI(Binds[] binds, InputManager inManger) //Creates Categories { inputManager = inManger; categories = new GameObject[binds.Length]; RectTransform controlsScrollRt = controlsScroll.GetComponent <RectTransform>(); conflictPopup.transform.GetChild(0).Find("Cancel").GetComponent <Button>().onClick.AddListener(Cancel); conflictPopup.transform.GetChild(0).Find("Switch").GetComponent <Button>().onClick.AddListener(Switch); conflictPopupText = conflictPopup.transform.GetChild(0).Find("Text").GetComponent <Text>(); popupText = bindPopup.transform.GetChild(0).Find("Text").GetComponent <Text>(); for (int i = 0; i < binds.Length; i++) { GameObject catH = new GameObject(binds[i].CategoryName + " Category"); if (i != 0) { catH.SetActive(false); } categories[i] = catH; RectTransform catHRt = catH.AddComponent <RectTransform>(); catHRt.SetParent(controlsScroll.content, false); catHRt.anchorMin = Vector2.zero; catHRt.anchorMax = Vector2.one; catHRt.offsetMin = Vector2.zero; catHRt.offsetMax = Vector2.zero; GameObject catO = Instantiate(categoryTemplate); RectTransform catRt = catO.GetComponent <RectTransform>(); catRt.name = binds[i].CategoryName; catRt.SetParent(controlsScrollRt, false); catRt.anchoredPosition = new Vector2(i * (catRt.sizeDelta.x + 10), 0); Button catB = catO.GetComponent <Button>(); float buttonHeight = bindTemplate.GetComponent <RectTransform>().sizeDelta.y; float height = MenuTools.CalcScrollHeight(binds[i].bindsCount, buttonHeight, 10); if (i == 0) { MenuTools.SetScrollHeight(controlsScroll, height); } SetCategoryButton(catB, i, height); Text catT = catRt.GetComponentInChildren <Text>(); catT.text = binds[i].CategoryName; CreateBind(i, binds[i].AllBinds); } }
public void CreateAudioUI(AudioManager newAudioManager) //Create UI For The Audio Manager { audioManager = newAudioManager; for (int i = 0; i < AudioManager.AudioChannels.Length; i++) { GameObject channelO = Instantiate <GameObject>(audioChannelTemplate); RectTransform channelRt = channelO.GetComponent <RectTransform>(); channelRt.SetParent(audioChannelScroll.content, false); channelRt.anchoredPosition = new Vector2(0, -i * (channelRt.sizeDelta.y + 10) - 10); Slider sl = channelRt.Find("Slider").GetComponent <Slider>(); AudioManager.AudioChannels[i].SetUI(sl); Text text = channelRt.Find("Text").GetComponent <Text>(); text.text = AudioManager.AudioChannels[i].Name; } float channelHeight = audioChannelTemplate.GetComponent <RectTransform>().sizeDelta.y; float height = MenuTools.CalcScrollHeight(AudioManager.AudioChannels.Length, channelHeight, 10); MenuTools.SetScrollHeight(audioChannelScroll, height); }
void CreateLevelUI() { SetLevelPreview(); for (int i = 0; i < levels.LevelsCount; i++) { GameObject levelO = Instantiate(levelTemplate); RectTransform levelRt = levelO.GetComponent <RectTransform>(); levelRt.SetParent(levelsScroll.content, false); levelRt.anchoredPosition = new Vector2(0, -i * (levelRt.sizeDelta.y + 10) - 10); Button levelB = levelO.GetComponent <Button>(); SetLevelButton(levelB, i); Text levelT = levelRt.GetComponentInChildren <Text>(); levelT.text = levels[i].Name; } float levelHeight = levelTemplate.GetComponent <RectTransform>().sizeDelta.y; float height = MenuTools.CalcScrollHeight(levels.LevelsCount, levelHeight, 10); MenuTools.SetScrollHeight(levelsScroll, height); }