public void OnPreprocessBuild(BuildReport report) { CustomSettingsEditorPackage <ResourcesAssetEditorSettingsData> settings = ResourcesAssetEditorSettings.Settings; if (settings.Exists() && settings.GetData().UpdateAllGroupsOnBuild) { ResourcesAssetEditorUtility.UpdateAssetGroupAll(); } }
public static void StartUpdateAssetGroupAll() { int progressId = Progress.Start("Update All Resources Assets Group", string.Empty, Progress.Options.Indefinite); try { ResourcesAssetEditorUtility.UpdateAssetGroupAll(); Progress.Finish(progressId); } catch { Progress.Finish(progressId, Progress.Status.Failed); throw; } finally { AssetDatabase.SaveAssets(); } }