void Start() { #if UNITY_5 || UNITY_2017 || UNITY_2018 Application.logMessageReceived += Log; #else Application.RegisterLogCallback(Log); #endif UFrame.ToLua.LuaLoader loader = new UFrame.ToLua.LuaLoader(); lua = new LuaState(); lua.Start(); //如果移动了ToLua目录,自己手动修复吧,只是例子就不做配置了 string fullPath = Application.dataPath + "\\ToLua/Examples/02_ScriptsFromFile"; lua.AddSearchPath(fullPath); }