///<summary>Register with the given avoidance manager.</summary> ///<remarks> ///@param AvoidanceWeight When avoiding each other, actors divert course in proportion to their relative weights. Range is 0.0 to 1.0. Special: at 1.0, actor will not divert course at all. ///</remarks> public bool RegisterMovementComponent(MovementComponent MovementComp, float AvoidanceWeight) => AvoidanceManager_methods.RegisterMovementComponent_method.Invoke(ObjPointer, MovementComp, AvoidanceWeight);
///<summary>Calculate avoidance velocity for component (avoids collisions with the supplied component)</summary> public Vector GetAvoidanceVelocityForComponent(MovementComponent MovementComp) => AvoidanceManager_methods.GetAvoidanceVelocityForComponent_method.Invoke(ObjPointer, MovementComp);