// Start is called before the first frame update void Start() { if (objectState == null) { objectState = new ObjectState(new List <object>() { isAlive, objectLoadSceneLock, new SortedDictionary <string, ReceiveBase>(messageHandler), new SortedList(prefixList), maxPlayers, messageIsSend, gameStarted, timer, id, new State(), timeIsPassed, timePassedTrying, bytesLen, spawnId, serverIp, isDisconnected, connectionThreadJoin }); } else { objectState.AddVariables(new List <object>() { isAlive, objectLoadSceneLock, new SortedDictionary <string, ReceiveBase>(messageHandler), new SortedList(prefixList), maxPlayers, messageIsSend, gameStarted, timer, id, new State(), timeIsPassed, timePassedTrying, bytesLen, spawnId, serverIp, isDisconnected, connectionThreadJoin }); } }
void Start() { if (state == null) { state = new ObjectState(new List <object>() { new Dictionary <string, ReceiveBase>(messageHandler), new Dictionary <string, ReceiveBase>(messageHandlerForBoth), reset, isAlive }); } else { state.AddVariables(new List <object>() { new Dictionary <string, ReceiveBase>(messageHandler), new Dictionary <string, ReceiveBase>(messageHandlerForBoth), reset, isAlive }); } }
void Start() { if (state == null) { state = new ObjectState(new List <object>() { playerPrefabRef, playerById, freePlayerManagers, playersID, playerCreated }); } else { state.AddVariables(new List <object>() { playerPrefabRef, playerById, freePlayerManagers, playersID, playerCreated }); } }
private void Start() { if (state == null) { state = new ObjectState(new List <object>() { actionToExecuteOnMainThread, executeCopiedOnMainThread }); } else { state.AddVariables(new List <object>() { actionToExecuteOnMainThread, executeCopiedOnMainThread }); } }
protected void Start() { //Debug.Log("Handler added"); if (state == null) { state = new ObjectState(new List <object>() { new SortedList(), scriptEnabled, prefix, packageIndex }); } else { state.AddVariables(new List <object>() { new SortedList(), scriptEnabled, prefix, packageIndex }); } }
// Start is called before the first frame update protected void Start() { if (state == null) { state = new ObjectState(new List <object>() { prefix, scriptEnabled }); } else { state.AddVariables(new List <object>() { prefix, scriptEnabled }); } ThreadManager.AddAction(delegate { CustomUpdate(); }); }