void ClientSideNetworking_PacketReceivedEvent(UDPClientServerCommons.Interfaces.IPacket packet) { if (packet.PacketType == UDPClientServerCommons.Constants.PacketTypeEnumeration.StandardServerPacket) { lock (serverPacketLock) { this.serverPacket = (UDPClientServerCommons.Packets.ServerPacket)packet; } } this.Invoke(new RefreshEvent(RefreshForm), null); }
public object Clone() { ServerPacket cpy = new ServerPacket(); cpy.packetIdField = new PacketIdCounter(this.packetIdField.Value); cpy.playerInfoListField = new List<PlayerInfo>(this.playerInfoListField); cpy.timestampField = this.timestampField; return cpy; }
private void clientForServer_EndGameEvent(object sender, EventArgs e) { lock (gameInfoPacketLock) { try { UDPPacketBuffer buff = new UDPPacketBuffer(); buff.Data = gameInfoPacket.ToMinimalByte(); buff.DataLength = gameInfoPacket.ByteCount; gameInfoPacket.RoundNumber = 0; for (int i = 0; i < cliendAdressList.Count; i++) { buff.RemoteEndPoint = cliendAdressList[i]; base.AsyncBeginSend(buff); } } catch (Exception ex) { Diagnostic.NetworkingDiagnostics.Logging.Error("EndGameEvent", ex); } } System.Threading.Thread.Sleep(200); timer.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite); cliendAdressList.Clear(); lock (clientPackagesDictionaryLock) { clientPackagesDictionary = new Dictionary<ushort, UDPClientServerCommons.Usefull.Last10Packages>(); } lock (gameInfoPacketLock) { gameInfoPacket = new GameInfoPacket(); } last10 = new Last10(); lock (serverPacketLock) { serverPacket = new ServerPacket(); } }
static void Main(string[] args) { UDPClientServerCommons.Usefull.PlayerData pd = new UDPClientServerCommons.Usefull.PlayerData(); pd.Duck = true; bool tst = pd.Duck; byte[] binary = null; Vector vector = new Vector(34.35f, 12.89f, 31.98f); Console.WriteLine(vector); binary = vector.ToMinimalByte(); Vector newVector = new Vector(binary,0); Console.WriteLine(newVector); Console.ReadLine(); Console.WriteLine("========================================"); // ClientPacket testClientPacket = new ClientPacket(); ClientPacket testClientPacket = new ClientPacket(); //testClientPacket.PacketId = 10; testClientPacket.PlayerCarringWeponOne = true; testClientPacket.PlayerCarringWeponTwo = false; testClientPacket.PlayerDucking = true; testClientPacket.PlayerId = 67; testClientPacket.PlayerJumping = true; testClientPacket.PlayerLookingDirection = new Vector(45.56f, 34.67f, 87.45f); testClientPacket.PlayerMovementDirection = new Vector(43.54f, 87.34f, 56.21f); testClientPacket.PlayerPosition = new Vector(1f, 5f, 67.65f); //testClientPacket.PlayerRunning = true; testClientPacket.PlayerShooting = true; //testClientPacket.PlayerWalking = false; testClientPacket.TimeStamp = DateTime.Now; testClientPacket.PacketId = 10; Console.WriteLine(testClientPacket); ClientPacket tmp = new ClientPacket(testClientPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp); Console.WriteLine("========================================"); Console.ReadLine(); GameInfoPacket gameInfoPacket = new GameInfoPacket(); gameInfoPacket.GameType = GameTypeEnumeration.Objective; gameInfoPacket.Limit = 10; gameInfoPacket.PacketId = 6889; gameInfoPacket.GameId = 10; gameInfoPacket.ServerAddress = new IPEndPoint(IPAddress.Parse("90.156.78.90"), 1234); PlayerStatus ps1 = new PlayerStatus(); ps1.PlayerHealth = 100; ps1.PlayerId = 8; ps1.PlayerName = "Karpik"; ps1.PlayerPing = 23; ps1.PlayerScore = 3; ps1.PlayerTeam = 1; PlayerStatus ps2 = new PlayerStatus(); ps2.PlayerHealth = 78; ps2.PlayerId = 2; ps2.PlayerName = "Ziomek"; ps2.PlayerPing = 34; ps2.PlayerScore = 7; ps2.PlayerTeam = 2; gameInfoPacket.PlayerStatusList.Add(ps1); gameInfoPacket.PlayerStatusList.Add(ps2); TeamData ts1 = new TeamData(); ts1.TeamId = 1; ts1.TeamScore = 89; ts1.TeamName = "the crazy killers"; TeamData ts2 = new TeamData(); ts2.TeamId = 2; ts2.TeamScore = 45; ts2.TeamName = "what the fuckers"; gameInfoPacket.TeamScoreList.Add(ts1); gameInfoPacket.TeamScoreList.Add(ts2); gameInfoPacket.TimeStamp = DateTime.Now; Console.WriteLine(gameInfoPacket); GameInfoPacket tmp2 = new GameInfoPacket(gameInfoPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp2); Console.WriteLine("========================================"); Console.ReadLine(); JoinPacket joinPacket = new JoinPacket(); joinPacket.GameId = 1; joinPacket.PacketId = 6543; joinPacket.PlayerId = 34; joinPacket.PlayerName = "Ziomek2"; joinPacket.TimeStamp = DateTime.Now; joinPacket.TeamId = 67; Console.WriteLine(joinPacket); JoinPacket tmp3 = new JoinPacket(joinPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp3); Console.WriteLine("========================================"); Console.ReadLine(); LeaveGamePacket leaveGamePacket = new LeaveGamePacket(); leaveGamePacket.GameId = 56; leaveGamePacket.PacketId = 876; leaveGamePacket.PlayerId = 89; leaveGamePacket.TimeStamp = DateTime.Now; Console.WriteLine(leaveGamePacket); LeaveGamePacket tmp4 = new LeaveGamePacket(leaveGamePacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp4); Console.WriteLine("========================================"); Console.ReadLine(); PlayerInfo testClientPacket2 = new PlayerInfo(); //testClientPacket.PacketId = 10; testClientPacket2.PlayerCarringWeponOne = false; testClientPacket2.PlayerCarringWeponTwo = true; testClientPacket2.PlayerDucking = true; testClientPacket2.PlayerId = 647; testClientPacket2.PlayerJumping = true; testClientPacket2.PlayerLookingDirection = new Vector(45.4f, 334.617f, 187.425f); testClientPacket2.PlayerMovementDirection = new Vector(473.547f, 837.343f, 546.231f); testClientPacket2.PlayerPosition = new Vector(17f, 57f, 677.675f); //testClientPacket2.PlayerRunning = true; testClientPacket2.PlayerShooting = true; //testClientPacket2.PlayerWalking = false; testClientPacket2.Health = 100; testClientPacket2.AckIds.Add(412); testClientPacket2.AckIds.Add(456); testClientPacket2.Timestamp = DateTime.Now; Console.WriteLine(testClientPacket2); PlayerInfo tmp5 = new PlayerInfo(testClientPacket2.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp5); Console.WriteLine("========================================"); Console.ReadLine(); ServerPacket server = new ServerPacket(); //server.NumberOfPlayers = 2; server.PacketId = 346; server.PlayerInfoList.Add(testClientPacket2); server.PlayerInfoList.Add(testClientPacket2); server.TimeStamp = DateTime.Now; Console.WriteLine(server); ServerPacket tmp6 = new ServerPacket(server.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp6); Console.WriteLine("========================================"); Console.ReadLine(); }