public static void Stop() { foreach (Level op in ResourcesManager.GetOnlinePlayers()) { ResourcesManager.DropClient(op.GetClient().GetSocketHandle()); } m_vDatabase = new DatabaseManager(); NpcLevels = new Dictionary <int, string>(); DataTables = new DataTables(); m_vAlliances = new Dictionary <long, Alliance>(); m_vHomeDefault = ""; m_vAvatarSeed = 0; m_vAllianceSeed = 0; _Logger.Print(" Object Manager unloaded successfully", Types.INFO); }