コード例 #1
0
ファイル: BlockView.cs プロジェクト: WeArePawns/Articoding
        public void BindModel(Block block)
        {
            if (mBlock == block)
            {
                return;
            }
            if (mBlock != null)
            {
                UnBindModel();
            }

            mBlock = block;
            BlocklyUI.WorkspaceView.AddBlockView(this);

            mBlockObserver = new MemorySafeBlockObserver(this);
            mBlock.AddObserver(mBlockObserver);

            //bind input and connections
            int inputIndex = 0;

            foreach (BaseView view in Childs)
            {
                if (view.Type == ViewType.Connection)
                {
                    ConnectionView conView = view as ConnectionView;
                    conView.BindModel(mBlock.GetFirstClassConnection(conView.ConnectionType));
                }
                else if (view.Type == ViewType.LineGroup)
                {
                    LineGroupView groupView = view as LineGroupView;
                    foreach (var inputView in groupView.Childs)
                    {
                        ((InputView)inputView).BindModel(mBlock.InputList[inputIndex]);
                        inputIndex++;
                    }
                }
            }

            RegisterUIEvents();

            foreach (Transform child in transform)
            {
                if (child.name.ToLower().StartsWith("block_count"))
                {
                    SetCountText(child.GetComponentInChildren <Text>());
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// INPUT_VALUE: mTargetBlockView
        /// NEXT_STATEMENT: the last block view of the target statement block views chain
        /// </summary>
        public BlockView GetChildLastBlockView()
        {
            if (ConnectionType == Define.EConnection.InputValue)
            {
                return(mTargetBlockView);
            }

            BlockView nextView = mTargetBlockView;

            while (nextView != null)
            {
                ConnectionView nextCon = nextView.GetConnectionView(Define.EConnection.NextStatement);
                if (nextCon == null)
                {
                    break;
                }
                nextView = nextCon.TargetBlockView;
            }
            return(nextView);
        }
コード例 #3
0
        /// <summary>
        /// Get the connection view of connectionType
        /// output, previous, next connection
        /// </summary>
        public ConnectionView GetConnectionView(Define.EConnection connectionType)
        {
            int i = 0;

            while (i < Childs.Count)
            {
                ConnectionView view = Childs[i] as ConnectionView;
                if (view == null)
                {
                    break;
                }
                if (view.ConnectionType == connectionType)
                {
                    return(view);
                }
                i++;
            }
            //Debug.LogFormat("<color=red>Can't find the {0} connection view in block view of {1}.</color>", connectionType, BlockType);
            return(null);
        }
コード例 #4
0
        public void BindModel(Block block)
        {
            if (mBlock == block)
            {
                return;
            }
            if (mBlock != null)
            {
                UnBindModel();
            }

            mBlock = block;
            BlocklyUI.WorkspaceView.AddBlockView(this);

            mBlockObserver = new MemorySafeBlockObserver(this);
            mBlock.AddObserver(mBlockObserver);

            //bind input and connections
            int inputIndex = 0;

            foreach (BaseView view in Childs)
            {
                if (view.Type == ViewType.Connection)
                {
                    ConnectionView conView = view as ConnectionView;
                    conView.BindModel(mBlock.GetFirstClassConnection(conView.ConnectionType));
                }
                else if (view.Type == ViewType.LineGroup)
                {
                    LineGroupView groupView = view as LineGroupView;
                    foreach (var inputView in groupView.Childs)
                    {
                        ((InputView)inputView).BindModel(mBlock.InputList[inputIndex]);
                        inputIndex++;
                    }
                }
            }

            RegisterUIEvents();
        }
コード例 #5
0
ファイル: ConnectionView.cs プロジェクト: logikstate/ublockly
 public MemorySafeConnectionObserver(ConnectionView viewRef)
 {
     mViewRef = viewRef;
 }
コード例 #6
0
        protected override Vector2 CalculateSize()
        {
            switch (m_ConnectionInputViewType)
            {
            case ConnectionInputViewType.Value:
            {
                //width is not concerned
                Vector2 size = new Vector2(BlockViewSettings.Get().ValueConnectPointRect.width, 0);
                if (mTargetBlockView == null)
                {
                    size.y = BlockViewSettings.Get().ContentHeight;
                }
                else
                {
                    size.y = mTargetBlockView.Height;
                }
                return(size);
            }

            case ConnectionInputViewType.ValueSlot:
            {
                if (mTargetBlockView == null)
                {
                    return(new Vector2(BlockViewSettings.Get().MinUnitWidth, BlockViewSettings.Get().ContentHeight));
                }
                Vector2 size = new Vector2(BlockViewSettings.Get().ValueConnectPointRect.width + mTargetBlockView.Width, mTargetBlockView.Height);
                return(size);
            }

            case ConnectionInputViewType.Statement:
            {
                if (mTargetBlockView == null)
                {
                    return(new Vector2(70, BlockViewSettings.Get().ContentHeight + BlockViewSettings.Get().ContentMargin.bottom));
                }

                // calculate the height by adding all child statement blocks' height
                Vector2 size = new Vector2(70, 0);

                bool      addConnectPointSpace = true;
                BlockView nextView             = mTargetBlockView;
                while (nextView != null)
                {
                    size.y += nextView.Height;

                    ConnectionView nextCon = nextView.GetConnectionView(Define.EConnection.NextStatement);
                    if (nextCon == null)
                    {
                        addConnectPointSpace = false;
                        break;
                    }

                    nextView = nextCon.TargetBlockView;
                }
                if (addConnectPointSpace)
                {
                    size.y += BlockViewSettings.Get().StatementConnectPointRect.height;
                }

                size.y += BlockViewSettings.Get().ContentMargin.bottom;
                return(size);
            }
            }
            return(Vector2.zero);
        }
コード例 #7
0
        public static GameObject BuildBlockView(Block block)
        {
            GameObject blockPrefab = BlockViewSettings.Get().PrefabRoot;

            if (block.OutputConnection != null)
            {
                blockPrefab = BlockViewSettings.Get().PrefabRootOutput;
            }
            else if (block.PreviousConnection != null && block.NextConnection != null)
            {
                blockPrefab = BlockViewSettings.Get().PrefabRootPrevNext;
            }
            else if (block.PreviousConnection != null)
            {
                blockPrefab = BlockViewSettings.Get().PrefabRootPrev;
            }

            GameObject blockObj = GameObject.Instantiate(blockPrefab);

            blockObj.name = "Block_" + block.Type;
            RectTransform blockTrans = blockObj.GetComponent <RectTransform>();

            UniformRectTransform(blockTrans);

            //blockview script
            BlockView blockView = AddViewComponent <BlockView>(blockObj);

            //block view's background image
            blockView.AddBgImage(blockObj.GetComponent <Image>());

            //block view's childs: connection, lineGroup
            Transform mutatorEntry = null;

            foreach (Transform child in blockTrans)
            {
                string childName = child.name.ToLower();
                if (childName.StartsWith("connection"))
                {
                    //connection node views
                    ConnectionView conView = AddViewComponent <ConnectionView>(child.gameObject);
                    blockView.AddChild(conView, 0);

                    if (childName.EndsWith("output"))
                    {
                        conView.ConnectionType = Define.EConnection.OutputValue;
                    }
                    else if (childName.EndsWith("prev"))
                    {
                        conView.ConnectionType = Define.EConnection.PrevStatement;
                    }
                    else if (childName.EndsWith("next"))
                    {
                        conView.ConnectionType = Define.EConnection.NextStatement;
                    }

                    //connection node view background color
                    Image image = child.GetComponent <Image>();
                    if (image != null)
                    {
                        blockView.AddBgImage(image);
                    }
                }
                else if (childName.Equals("linegroup"))
                {
                    UniformRectTransform(child as RectTransform);
                    //lineGroup view
                    LineGroupView groupView = AddViewComponent <LineGroupView>(child.gameObject);
                    blockView.AddChild(groupView);
                }
                else if (childName.Equals("mutator_entry"))
                {
                    mutatorEntry = child;
                }
                else if (childName.StartsWith("block_count"))
                {
                    blockView.SetCountText(child.GetComponentInChildren <Text>());
                }
            }

            //check if has mutator entry
            if (mutatorEntry == null)
            {
                throw new Exception("There should be a mutator_entry image under block view prefab");
            }
            if (block.Mutator == null || !block.Mutator.NeedEditor)
            {
                GameObject.DestroyImmediate(mutatorEntry.gameObject);
            }
            else
            {
                blockView.GetLineGroup(0).ReservedStartX = ((RectTransform)mutatorEntry).rect.width + BlockViewSettings.Get().ContentSpace.x;
            }

            //block view's input views, including field's views
            BuildInputViews(block, blockView);

            //block view's layout, build from the very first field
            blockView.BuildLayout();

            //default background color
            blockView.ChangeBgColor(Color.blue);

            return(blockObj);
        }
コード例 #8
0
ファイル: BaseView.cs プロジェクト: WeArePawns/Articoding
        /// <summary>
        /// update layout of this view and all views effected
        /// </summary>
        public void UpdateLayout(Vector2 startPos)
        {
            Vector2 newSize    = CalculateSize();
            bool    changePos  = XY != startPos;
            bool    changeSize = Size != newSize;

            if (changePos)
            {
                XY = startPos;
            }
            if (changeSize)
            {
                Size = newSize;
            }

            switch (Type)
            {
            case ViewType.Field:
            case ViewType.Input:
            case ViewType.ConnectionInput:
            case ViewType.LineGroup:
            {
                if (m_Next == null /*|| (!changePos && !changeSize)*/)
                {
                    //reach the last child, or no change in current hierarchy, update it's parent view
                    m_Parent.UpdateLayout(m_Parent.SiblingIndex == 0 ? m_Parent.HeaderXY : m_Parent.XY);
                }
                else
                {
                    //update next
                    if (Type != ViewType.LineGroup)
                    {
                        // same line
                        startPos.x += Size.x + BlockViewSettings.Get().ContentSpace.x;
                    }
                    else
                    {
                        // start a new line
                        startPos.y -= Size.y + BlockViewSettings.Get().ContentSpace.y;
                    }

                    BaseView topmostChild = m_Next.GetTopmostChild();
                    if (topmostChild != m_Next)
                    {
                        //need to update from its topmost child
                        m_Next.XY = startPos;
                        topmostChild.UpdateLayout(topmostChild.HeaderXY);
                    }
                    else
                    {
                        m_Next.UpdateLayout(startPos);
                    }
                }
                // update connection location in ConnectionDB
                if (Type == ViewType.ConnectionInput)
                {
                    ConnectionView connectionView = (ConnectionView)this;
                    if (connectionView != null)
                    {
                        connectionView.OnXYUpdated();
                    }
                }

                break;
            }

            case ViewType.Connection:
            case ViewType.Block:
            {
                //no need to update its m_Next, as it is handled by Unity's Transform autolayout
                //update its parent directly
                if (m_Parent != null)
                {
                    m_Parent.UpdateLayout(m_Parent.SiblingIndex == 0 ? m_Parent.HeaderXY : m_Parent.XY);
                }

                // update connection location in ConnectionDB
                if (Type == ViewType.Block)
                {
                    BlockView blockView = (BlockView)this;
                    if (blockView != null)
                    {
                        foreach (var view in blockView.Childs)
                        {
                            if (view.Type == ViewType.Connection)
                            {
                                view.OnXYUpdated();
                            }
                        }
                    }
                }

                break;
            }
            }
        }