コード例 #1
0
        public override void OnInspectorGUI()
        {
            process = target as UBSProcess;

            GUILayout.Label("This asset contains progress information about the last run Build Collection. " +
                            "Build Processes can be continued, if they did not finish and have not been aborted. ",
                            EditorStyles.wordWrappedMiniLabel);
            GUILayout.Label("This is an auto generated asset. It should be excluded from version control and " +
                            "will be generated each time a build collection is built. ",
                            EditorStyles.wordWrappedMiniLabel);

            GUILayout.Label("This asset was responsible for building the following build collection. ",
                            EditorStyles.wordWrappedMiniLabel);

            EditorGUILayout.ObjectField("Build Collection", process.BuildCollection, typeof(BuildCollection), false);


            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Select Build Collection"))
            {
                Selection.activeObject = process.BuildCollection;
            }

            GUI.enabled = process.Progress < 1 &&
                          (process.CurrentState != UBSState.done && process.CurrentState != UBSState.aborted);

            if (GUILayout.Button("Continue Build"))
            {
                var window = UBSBuildWindow.CreateWindow();
                window.Focus();
            }
            GUI.enabled = true;

            GUILayout.EndHorizontal();
        }
コード例 #2
0
        static void BuildAndRun(object pProcess)
        {
            BuildAndRunUserData data = pProcess as BuildAndRunUserData;

            UBSBuildWindow.Init(data.collection, data.process, true);
        }
コード例 #3
0
        void BuildAndRun(object pProcess)
        {
            var data = target as BuildCollection;

            UBSBuildWindow.Init(data, pProcess as BuildProcess, true);
        }
コード例 #4
0
        void Build(object pProcess)
        {
            var data = target as BuildCollection;

            UBSBuildWindow.Init(data, pProcess as BuildProcess, false);
        }
コード例 #5
0
        public override void OnInspectorGUI()
        {
            var data = target as BuildCollection;

            int selectedCount = 0;

            GUILayout.Label("With a Build Collection you can have multiple Build Processes in one list. " +
                            "They can target different platforms and each have their own pre- and post-steps. ",
                            EditorStyles.wordWrappedMiniLabel);
            GUILayout.Label("You can either run one Build Process manually or run a set of selected " +
                            "Build Processes at once. ",
                            EditorStyles.wordWrappedMiniLabel);

            if (data.mProcesses.Count == 0)
            {
                GUI.color = Color.yellow;
                GUILayout.Label("You should start by adding a Build Process. Hit \"Edit\" to do so. ",
                                EditorStyles.wordWrappedLabel);
                GUI.color = Color.white;
            }

            GUILayout.Label("Build Processes", "BoldLabel");

            GUILayout.BeginVertical("HelpBox", GUILayout.MinHeight(40));

            {
                if (data.mProcesses.Count == 0)
                {
                    GUILayout.Label("None", UBS.Styles.bigHint);
                }
                bool odd = false;
                foreach (var e in data.mProcesses)
                {
                    if (e == null)
                    {
                        break;
                    }
                    GUILayout.BeginHorizontal(odd ? UBS.Styles.selectableListEntryOdd : UBS.Styles.selectableListEntry);
                    {
                        Texture2D platformIcon = GetPlatformIcon(e.mPlatform);
                        GUILayout.Box(platformIcon, UBS.Styles.icon);
                        GUILayout.Label(e.mName, odd ? UBS.Styles.selectableListEntryTextOdd : UBS.Styles.selectableListEntryText);
                        GUILayout.FlexibleSpace();
                        var sel = GUILayout.Toggle(e.mSelected, "");
                        if (sel != e.mSelected)
                        {
                            e.mSelected = sel;
                            EditorUtility.SetDirty(data);
                        }
                        selectedCount += e.mSelected ? 1 : 0;
                    }
                    GUILayout.EndHorizontal();
                    if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
                    {
                        Rect r = GUILayoutUtility.GetLastRect();
                        if (r.Contains(Event.current.mousePosition))
                        {
                            GenericMenu menu = new GenericMenu();
                            menu.AddItem(new GUIContent(e.mName), false, null);
                            menu.AddSeparator("");
                            menu.AddItem(new GUIContent("Open target folder"), false, () => {
                                DirectoryInfo di = new DirectoryInfo(UBS.Helpers.GetAbsolutePathRelativeToProject(e.mOutputPath));

                                string path;
                                if ((di.Attributes & FileAttributes.Directory) != 0)
                                {
                                    path = di.FullName;
                                }
                                else
                                {
                                    path = di.Parent.FullName;
                                }

                                OpenInFileBrowser(path);
                            });
                            menu.AddSeparator("");
                            menu.AddItem(new GUIContent("Build and run"), false, BuildAndRun, e);
                            menu.AddItem(new GUIContent("Build"), false, Build, e);

                            menu.ShowAsContext();
                        }
                    }
                    odd = !odd;
                }
            }
            GUILayout.EndVertical();

            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Edit"))
                {
                    UBSEditorWindow.Init(data);
                }
                GUILayout.Space(5);
                GUI.enabled = selectedCount >= 1;

                if (GUILayout.Button("Run selected builds"))
                {
                    UBSBuildWindow.Init(data);
                }
                GUILayout.Space(5);

                GUI.enabled = selectedCount == 1;
                if (GUILayout.Button("Build and run"))
                {
                    UBSBuildWindow.Init(data, true);
                }
                GUI.enabled = true;

                if (GUILayout.Button("?", GUILayout.Width(32)))
                {
                    EditorUtility.OpenWithDefaultApp("http://kwnetzwelt.net/unity-build-system");
                }
            }
            GUILayout.EndHorizontal();
        }
コード例 #6
0
        public override void OnInspectorGUI()
        {
            var data = target as BuildCollection;

            int selectedCount = 0;

            GUILayout.Label("With a Build Collection you can have multiple Build Processes in one list. " +
                            "They can target different platforms and each have their own pre- and post-steps. ",
                            EditorStyles.wordWrappedMiniLabel);
            GUILayout.Label("You can either run one Build Process manually or run a set of selected " +
                            "Build Processes at once. ",
                            EditorStyles.wordWrappedMiniLabel);

            GUILayout.Label("This asset can be accessed by hitting CTRL+SHIFT+C. ",
                            EditorStyles.wordWrappedMiniLabel);

            if (data.mProcesses.Count == 0)
            {
                GUI.color = Color.yellow;
                GUILayout.Label("You should start by adding a Build Process. Hit \"Edit\" to do so. ",
                                EditorStyles.wordWrappedLabel);
                GUI.color = Color.white;
            }

            GUILayout.Label("Build Processes", "BoldLabel");

            GUILayout.BeginVertical("HelpBox", GUILayout.MinHeight(40));
            {
                if (data.mProcesses.Count == 0)
                {
                    GUILayout.Label("None", UBS.Styles.bigHint);
                }
                bool odd = false;
                foreach (var e in data.mProcesses)
                {
                    if (e == null)
                    {
                        break;
                    }
                    selectedCount = UBSWindowBase.DrawBuildProcessEntry(data, e, odd, selectedCount, true);
                    odd           = !odd;
                }
            }
            GUILayout.EndVertical();
            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Edit"))
                {
                    UBSEditorWindow.Init(data);
                }
                GUILayout.Space(5);
                GUI.enabled = selectedCount >= 1;

                if (GUILayout.Button("Run selected builds"))
                {
                    UBSBuildWindow.Init(data);
                }
                GUILayout.Space(5);

                GUI.enabled = selectedCount == 1;
                if (GUILayout.Button("Build and run"))
                {
                    UBSBuildWindow.Init(data, true);
                }
                GUI.enabled = true;

                if (GUILayout.Button("?", GUILayout.Width(32)))
                {
                    EditorUtility.OpenWithDefaultApp("http://kwnetzwelt.net/unity-build-system");
                }
            }
            GUILayout.EndHorizontal();
        }