public override void Read(AssetBinaryReader reader, int nextStarting) { base.Read(reader, nextStarting); reader.ReadInt32(); int numIndexEntries = reader.ReadInt32(); IndexData = new List <int>(); for (int i = 0; i < numIndexEntries; i++) { IndexData.Add(reader.ReadInt32()); } var nms = reader.ReadFString(); reader.ReadInt32(); // null var val = reader.ReadFString(); LevelType = new NamespacedString(nms, val); reader.ReadInt64(); // null FlagsProbably = reader.ReadUInt64(); MiscCategoryData = new List <int>(); while (reader.BaseStream.Position < nextStarting - 1) { MiscCategoryData.Add(reader.ReadInt32()); } reader.ReadByte(); }
public override void Read(AssetBinaryReader reader, int nextStarting) { base.Read(reader, nextStarting); reader.ReadInt32(); Table = new FStringTable(reader.ReadFString()); int numEntries = reader.ReadInt32(); for (int i = 0; i < numEntries; i++) { Table.Add(reader.ReadFString(), reader.ReadFString()); } }
public void Read(AssetBinaryReader reader, UAsset asset) { Position = new int[3]; AbsolutePosition = new int[3]; if (asset.GetCustomVersion <FFortniteMainBranchObjectVersion>() < FFortniteMainBranchObjectVersion.WorldCompositionTile3DOffset) { Position[0] = reader.ReadInt32(); Position[1] = reader.ReadInt32(); Position[2] = 0; } else { Position[0] = reader.ReadInt32(); Position[1] = reader.ReadInt32(); Position[2] = reader.ReadInt32(); } Bounds = new BoxPropertyData(new FName()); Bounds.Read(reader, false, 0, 0); Layer = new FWorldTileLayer(); Layer.Read(reader, asset); if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_UPDATED) { bHideInTileView = reader.ReadInt32() == 1; ParentTilePackageName = reader.ReadFString(); } if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_LOD_LIST) { int numEntries = reader.ReadInt32(); LODList = new FWorldTileLODInfo[numEntries]; for (int i = 0; i < numEntries; i++) { LODList[i] = new FWorldTileLODInfo(); LODList[i].Read(reader, asset); } } if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_ZORDER) { ZOrder = reader.ReadInt32(); } #pragma warning disable CS0162 // Unreachable code detected if (false) // Ar.GetPortFlags() & PPF_DuplicateForPIE { AbsolutePosition[0] = reader.ReadInt32(); AbsolutePosition[1] = reader.ReadInt32(); AbsolutePosition[2] = reader.ReadInt32(); } #pragma warning restore CS0162 // Unreachable code detected }
public void Read(AssetBinaryReader reader, UAsset asset) { Name = reader.ReadFString(); Reserved0 = reader.ReadInt32(); Reserved1 = new IntPointPropertyData(new FName(string.Empty)); Reserved1.Read(reader, false, 0, 0); if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LEVEL_INFO_UPDATED) { StreamingDistance = reader.ReadInt32(); } if (asset.EngineVersion >= UE4Version.VER_UE4_WORLD_LAYER_ENABLE_DISTANCE_STREAMING) { DistanceStreamingEnabled = reader.ReadInt32() == 1; } }