public static SpriteInstanceData Centred(Vector3 position, Vector2 size, SpriteLease lease, int subImageId, SpriteFlags flags) { if (lease == null) { throw new ArgumentNullException(nameof(lease)); } var subImage = lease.Key.Texture.GetSubImageDetails(subImageId); return(Centred(position, size, subImage, flags)); }
public WeakSpriteReference MakeWeakReference(SpriteLease lease, int index) { lock (_syncRoot) { if (lease == null) { return(new WeakSpriteReference(null, null, 0)); } _sprites.TryGetValue(lease.Key, out var entry); return(new WeakSpriteReference(entry, lease, index)); } }
public WeakSpriteReference(MultiSprite multiSprite, SpriteLease lease, int offset) { _multiSprite = multiSprite; _lease = new WeakReference <SpriteLease>(lease); _offset = offset; }
public static SpriteInstanceData BottomMid(Vector3 position, Vector2 size, SpriteLease lease, int subImage, SpriteFlags flags) { lease.Key.Texture.GetSubImageDetails(subImage, out _, out var tp, out var ts, out var tl); return(BottomMid(position, size, tp, ts, tl, flags)); }
public WeakSpriteReference(SpriteBatch spriteBatch, SpriteLease lease, int offset) { _spriteBatch = spriteBatch; _lease = new WeakReference <SpriteLease>(lease); _offset = offset; }
public static SpriteInstanceData BottomMid(Vector3 position, Vector2 size, SpriteLease lease, int subImageId, SpriteFlags flags) { var subImage = lease.Key.Texture.GetSubImageDetails(subImageId); return(BottomMid(position, size, subImage, flags)); }