public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable) { var c = (VeldridRendererContext)context; var cl = c.CommandList; var sc = c.SceneContext; ITextureManager textureManager = Resolve <ITextureManager>(); IDeviceObjectManager dom = Resolve <IDeviceObjectManager>(); EngineFlags engineFlags = Resolve <IEngineSettings>().Flags; // float depth = gd.IsDepthRangeZeroToOne ? 0 : 1; var sprite = (MultiSprite)renderable; var shaderKey = new SpriteShaderKey(sprite, engineFlags); sprite.PipelineId = shaderKey.GetHashCode(); //if (!shaderKey.UseArrayTexture) // return; cl.PushDebugGroup(sprite.Name); if (sc.PaletteView == null) { return; } TextureView textureView = (TextureView)textureManager?.GetTexture(sprite.Key.Texture); var resourceSet = dom.Get <ResourceSet>((sprite, textureView)); var instanceBuffer = dom.Get <DeviceBuffer>((sprite, sprite)); var uniformInfo = new SpriteUniformInfo { Flags = sprite.Key.Flags, TextureWidth = textureView?.Target.Width ?? 1, TextureHeight = textureView?.Target.Height ?? 1 }; if (sprite.Key.ScissorRegion.HasValue) { IWindowManager wm = Resolve <IWindowManager>(); var screenCoordinates = wm.UiToPixel(sprite.Key.ScissorRegion.Value); cl.SetScissorRect(0, (uint)screenCoordinates.X, (uint)screenCoordinates.Y, (uint)screenCoordinates.Width, (uint)screenCoordinates.Height); } cl.UpdateBuffer(_uniformBuffer, 0, uniformInfo); cl.SetPipeline(_pipelines[shaderKey]); cl.SetGraphicsResourceSet(0, resourceSet); cl.SetGraphicsResourceSet(1, sc.CommonResourceSet); cl.SetVertexBuffer(0, _vertexBuffer); cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16); cl.SetVertexBuffer(1, instanceBuffer); //cl.SetViewport(0, new Viewport(0, 0, sc.MainSceneColorTexture.Width, sc.MainSceneColorTexture.Height, depth, depth)); cl.DrawIndexed((uint)Indices.Length, (uint)sprite.ActiveInstances, 0, 0, 0); //cl.SetViewport(0, new Viewport(0, 0, sc.MainSceneColorTexture.Width, sc.MainSceneColorTexture.Height, 0, 1)); if (sprite.Key.ScissorRegion.HasValue) { cl.SetFullScissorRect(0); } cl.PopDebugGroup(); }
public void Render(IRendererContext context, RenderPasses renderPass, IRenderable renderable) { if (context == null) { throw new ArgumentNullException(nameof(context)); } if (renderable == null) { throw new ArgumentNullException(nameof(renderable)); } var c = (VeldridRendererContext)context; var cl = c.CommandList; var dom = Resolve <IDeviceObjectManager>(); var engineFlags = Resolve <IEngineSettings>().Flags; var textureManager = Resolve <ITextureManager>(); var sprite = (MultiSprite)renderable; var shaderKey = new SpriteShaderKey(sprite, engineFlags); sprite.PipelineId = shaderKey.GetHashCode(); //if (!shaderKey.UseArrayTexture) // return; cl.PushDebugGroup(sprite.Name); if (c.SceneContext.PaletteView == null) { return; } TextureView textureView = (TextureView)textureManager?.GetTexture(sprite.Key.Texture); var resourceSet = dom.GetDeviceObject <ResourceSet>((sprite, textureView, "ResourceSet")); var instanceBuffer = dom.GetDeviceObject <DeviceBuffer>((sprite, sprite, "InstanceBuffer")); if (sprite.Key.ScissorRegion.HasValue) { IWindowManager wm = Resolve <IWindowManager>(); var screenCoordinates = wm.UiToPixel(sprite.Key.ScissorRegion.Value); cl.SetScissorRect(0, (uint)screenCoordinates.X, (uint)screenCoordinates.Y, (uint)screenCoordinates.Width, (uint)screenCoordinates.Height); } cl.SetPipeline(_pipelines[shaderKey]); cl.SetGraphicsResourceSet(0, resourceSet); cl.SetGraphicsResourceSet(1, c.SceneContext.CommonResourceSet); cl.SetVertexBuffer(0, _vertexBuffer); cl.SetIndexBuffer(_indexBuffer, IndexFormat.UInt16); cl.SetVertexBuffer(1, instanceBuffer); cl.DrawIndexed((uint)Indices.Length, (uint)sprite.ActiveInstances, 0, 0, 0); if (sprite.Key.ScissorRegion.HasValue) { cl.SetFullScissorRect(0); } cl.PopDebugGroup(); }