コード例 #1
0
        public IExtrudedTilemap CreateTilemap(TilemapRequest request)
        {
            if (request == null)
            {
                throw new ArgumentNullException(nameof(request));
            }
            if (request.Id == null)
            {
                throw new ArgumentException("The tilemap request did not have an id set", nameof(request));
            }

            var properties = new DungeonTileMapProperties(
                request.Scale, request.Rotation, request.Origin,
                request.HorizontalSpacing, request.VerticalSpacing,
                request.Width,
                request.AmbientLightLevel, request.FogColor,
                request.ObjectYScaling);

            var result = new ExtrudedTilemap(this, request.Id, request.Id.ToString(), request.TileCount, properties, request.DayPalette, request.NightPalette);

            AttachChild(result);
            return(result);
        }
コード例 #2
0
ファイル: ExtrudedTilemap.cs プロジェクト: lucorp/ualbion
        public ExtrudedTilemap(EtmManager manager, IAssetId id, string name, int tileCount, DungeonTileMapProperties properties, IPalette dayPalette, IPalette nightPalette)
        {
            if (dayPalette == null)
            {
                throw new ArgumentNullException(nameof(dayPalette));
            }
            _manager = manager ?? throw new ArgumentNullException(nameof(manager));

            _tiles = new MultiBuffer <DungeonTile>(tileCount, BufferUsage.VertexBuffer)
            {
                Name = $"B_Inst{name}"
            };
            _properties = new SingleBuffer <DungeonTileMapProperties>(properties, BufferUsage.UniformBuffer)
            {
                Name = $"B_TileProps:{name}"
            };
            AttachChild(_tiles);
            AttachChild(_properties);

            Name       = name;
            _dayFloors = new CompositedTexture(id, "FloorTiles:" + name, dayPalette);
            _dayWalls  = new CompositedTexture(id, "WallTiles:" + name, dayPalette);
            if (nightPalette != null)
            {
                _nightFloors = new CompositedTexture(id, "FloorTiles:" + name, nightPalette);
                _nightWalls  = new CompositedTexture(id, "WallTiles:" + name, nightPalette);
            }

            OpaqueWindow = new EtmWindow($"{Name}_Opaque", this, tileCount, false);
            AlphaWindow  = new EtmWindow($"{Name}_Alpha", this, tileCount, true);
            AttachChild(OpaqueWindow);
            AttachChild(AlphaWindow);
        }