private void ShootProjectile() { var aProjectile = new Projectile {IsEnemyProjectile = true}; aProjectile.LoadContent(_mContentManager); aProjectile.Fire(Position + new Vector2(Size.Width / 4, Size.Height), new Vector2(-200, -200), new Vector2(0, 1)); MProjectiles.Add(aProjectile); }
private void ShootProjectile() { var aProjectile = new Projectile(); aProjectile.LoadContent(_mContentManager); aProjectile.IsEnemyProjectile = false; aProjectile.Fire(Position + new Vector2(Size.Width / 4, 0 /*Size.Height / 2*/), new Vector2(-200, -200), new Vector2(0, -1)); MProjectiles.Add(aProjectile); }