void DoIndexOfSmallAmount(CustomDicTextBuffer textBuffer) { //convention... //data must me sorted (ascending) before use with the wordSpanList for (int i = wordSpanList.Count - 1; i >= 0; --i) { WordSpan sp = wordSpanList[i]; #if DEBUG //string dbugStr = sp.GetString(textBuffer); #endif if (sp.SameTextContent(this.prefixSpan, textBuffer)) { this.PrefixIsWord = true; break; } } this._resultWordGroup = new WordGroup( this.prefixSpan, null, this.wordSpanList.ToArray(), this.PrefixIsWord); }
WordGroup _resultWordGroup;//after call DoIndex() internal void DoIndex(CustomDicTextBuffer textBuffer, CustomDic owner) { //recursive if (this.PrefixLen > 7) { DoIndexOfSmallAmount(textBuffer); #if DEBUG dbugDataState = debugDataState.TooLongPrefix; #endif return; } //----------------------------------------------- bool hasEvalPrefix = false; if (subGroups == null) { subGroups = new DevelopingWordGroup[owner.LastChar - owner.FirstChar + 1]; } //-------------------------------- int j = wordSpanList.Count; int thisPrefixLen = this.PrefixLen; int doSepAt = thisPrefixLen; for (int i = 0; i < j; ++i) { WordSpan sp = wordSpanList[i]; if (sp.len > doSepAt) { char c = sp.GetChar(doSepAt, textBuffer); int c_index = c - owner.FirstChar; DevelopingWordGroup found = subGroups[c_index]; if (found == null) { //not found found = new DevelopingWordGroup(new WordSpan(sp.startAt, (byte)(doSepAt + 1))); subGroups[c_index] = found; } found.AddWordSpan(sp); } else { if (!hasEvalPrefix) { if (sp.SameTextContent(this.prefixSpan, textBuffer)) { hasEvalPrefix = true; this.PrefixIsWord = true; } } } } #if DEBUG this.dbugDataState = debugDataState.Indexed; #endif wordSpanList.Clear(); wordSpanList = null; //-------------------------------- //do sup index //foreach (WordGroup subgroup in this.wordGroups.Values) bool hasSomeSubGroup = false; foreach (DevelopingWordGroup subgroup in this.subGroups) { if (subgroup != null) { hasSomeSubGroup = true; //**** //performance factor here,**** //in this current version //if we not call DoIndex(), //this subgroup need linear search-> so it slow //so we call DoIndex until member count in the group <=3 //then it search faster, //but dictionary-building time may increase. if (subgroup.WordSpanListCount > 2) { subgroup.DoIndex(textBuffer, owner); } else { #if DEBUG subgroup.dbugDataState = debugDataState.SmallAmountOfMembers; #endif subgroup.DoIndexOfSmallAmount(textBuffer); } } } //-------------------------------- #if DEBUG this.dbugDataState = debugDataState.Indexed; #endif if (!hasSomeSubGroup) { //clear subGroups = null; } //-------------------------------- WordGroup[] newsubGroups = null; if (subGroups != null) { newsubGroups = new WordGroup[subGroups.Length]; for (int i = subGroups.Length - 1; i >= 0; --i) { DevelopingWordGroup subg = subGroups[i]; if (subg != null) { newsubGroups[i] = subg.ResultWordGroup; } } } //-------------------------------- this._resultWordGroup = new WordGroup( this.prefixSpan, newsubGroups, null, this.PrefixIsWord); }