protected sealed override void OnInject(object[] data) { Type type = (Type)data[0]; _script = type; this._name = type.Name; }
private static void OnSelectedTypeName(object userData) { var selectedType = userData as Type; s_SelectedClassRef = ClassTypeReference.GetClassRef(selectedType); var typeReferenceUpdatedEvent = EditorGUIUtility.CommandEvent("TypeReferenceUpdated"); EditorWindow.focusedWindow.SendEvent(typeReferenceUpdatedEvent); }
protected override sealed void OnInject(object[] data) { Type type = (Type)data[0]; _script = type; }