static extern void sfShader_setBvec4Uniform(IntPtr shader, string name, Glsl.Bvec4 vector);
//////////////////////////////////////////////////////////// /// <summary> /// Specify value for <c>bvec4</c> uniform /// </summary> /// <param name="name">Name of the uniform variable in GLSL</param> /// <param name="vector">Value of the bvec4 vector</param> //////////////////////////////////////////////////////////// public void SetUniform(string name, Glsl.Bvec4 vector) { sfShader_setBvec4Uniform(CPointer, name, vector); }