/// <summary> /// Queries how much space this menu entry requires. /// </summary> public virtual int GetHeight( MenuScreen screen ) { return Font.LineSpacing; }
/// <summary> /// Updates the menu entry. /// </summary> public virtual void Update( MenuScreen screen, bool isSelected, GameTime gameTime ) { }
/// <summary> /// Draws the menu entry. This can be overridden to customize the appearance. /// </summary> public virtual void Draw( MenuScreen screen, bool isSelected, GameTime gameTime ) { // Draw the selected entry in yellow, otherwise white. Color color = isSelected ? Fonts.MenuSelectedColor : Fonts.TitleColor; // Draw text, centered on the middle of each line. ScreenManager screenManager = screen.ScreenManager; SpriteBatch spriteBatch = screenManager.SpriteBatch; if( texture != null ) { spriteBatch.Draw( texture, position, Color.White ); if( ( spriteFont != null ) && !String.IsNullOrEmpty( text ) ) { Vector2 textSize = spriteFont.MeasureString( text ); Vector2 textPosition = position + new Vector2( (float)Math.Floor( ( texture.Width - textSize.X ) / 2 ), (float)Math.Floor( ( texture.Height - textSize.Y ) / 2 ) ); spriteBatch.DrawString( spriteFont, text, textPosition, color ); } } else if( ( spriteFont != null ) && !String.IsNullOrEmpty( text ) ) { spriteBatch.DrawString( spriteFont, text, position, color ); } }