public int[] ProvideRegion(long x, long y, long z, long width, long height, long depth) { // FIXME: Don't rely on this. if (width != ChunkSize.Width || height != ChunkSize.Height || depth != ChunkSize.Depth) { return(null); } // See if terrain.oct exists. if (!File.Exists(Path.Combine(this.m_Path, "terrain.oct"))) { return(null); } // Open the terrain octree. if (this.m_Terrain == null) { this.m_Terrain = new TerrainOctree(Path.Combine(this.m_Path, "terrain.oct")); } // Open NBT. //NbtFile file = this.m_Terrain.GetChunk(x / ChunkSize.Width, y / ChunkSize.Height, z / ChunkSize.Depth); //if (file == null) return(null); // Get the integer array for this chunk. //return file.RootTag["RawData"].IntArrayValue; }
public bool HasRegion(long x, long y, long z, long width, long height, long depth) { // FIXME: Don't rely on this. if (width != ChunkSize.Width || height != ChunkSize.Height || depth != ChunkSize.Depth) { return(false); } // See if terrain.oct exists. if (!File.Exists(Path.Combine(this.m_Path, "terrain.oct"))) { return(false); } // Open the terrain octree. if (this.m_Terrain == null) { this.m_Terrain = new TerrainOctree(Path.Combine(this.m_Path, "terrain.oct")); } return(this.m_Terrain.GetChunk(x / ChunkSize.Width, y / ChunkSize.Height, z / ChunkSize.Depth) != null); }