コード例 #1
0
        private static Character AddCharacter(Follower follower)
        {
            Manager   manager   = SingletonUtil.GetMain();
            Character character = new Character();

            character.PCharacter        = PCharacterInstanceUtil.CreateInstanceFromBase(CharacterCollectionUtil.GetDefaultCharacter());
            character.Position          = Vector2.zero + Vector2.up;
            character.FollowerReference = follower;
            SetObjectLayer(character.PCharacter.gameObject, LayerMask.NameToLayer(manager.Chat.CharacterLayer), true);

            character.PCharacter.gameObject.SetActive(false);

            return(character);
        }
コード例 #2
0
        private static bool ExistInClient(out Follower follower, Follower target)
        {
            follower = null;

            Client client = ClientUtil.GetClient();

            for (int i = 0; i < client.Followers.Count; i++)
            {
                var curFollower = client.Followers[i];
                if (curFollower.UserName == target.UserName)
                {
                    follower = curFollower;
                    return(true);
                }
            }

            return(false);
        }
コード例 #3
0
        private static bool ExistInChat(out Character character, Follower follower)
        {
            Chat chat = GetChat();

            character = null;

            for (int i = 0; i < chat.Characters.Count; i++)
            {
                var curCharacter = chat.Characters[i];
                if (curCharacter.FollowerReference == follower)
                {
                    character = curCharacter;
                    return(true);
                }
            }

            return(false);
        }