コード例 #1
0
        public Promise <CUnit> Hide(float duration, TweenExecutor executor)
        {
            var result = DoHide(duration, executor);

            Tweening.Disposable = result;
            return(result);
        }
コード例 #2
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 protected override Promise <CUnit> DoHide(float duration, TweenExecutor executor)
 {
     transform.localScale = Vector3.one;
     return(executor.Execute(
                new FloatTween(duration, 1, 0, hideEasing, s => transform.localScale = new Vector3(1, s, 1))
                ).AddTo(this));
 }
コード例 #3
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 protected override Promise <CUnit> DoHide(float duration, TweenExecutor executor)
 {
     SetSize(shownSize);
     return(executor.Execute(
                new FloatTween(duration, shownSize, 0, EasingEnum.QuadEaseOut, s => SetSize(s), _ => layoutElement.gameObject.SetActive(false))
                ).AddTo(this));
 }
コード例 #4
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 protected override Promise <CUnit> DoHide(float duration, TweenExecutor executor)
 {
     return(executor.Execute(
                new FloatTween(
                    duration, canvasGroup.alpha, 0, hideEasing,
                    a => canvasGroup.alpha = a, _ => canvasGroup.alpha = 0
                    )
                ));
 }
コード例 #5
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 protected abstract Promise <CUnit> DoHide(float duration, TweenExecutor executor);
コード例 #6
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 public Promise <CUnit> Hide(TweenExecutor executor)
 {
     return(Hide(GetDefaultHideEasingDuration(), executor));
 }
コード例 #7
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 public Promise <CUnit> Show(TweenExecutor executor)
 {
     return(Show(GetDefaultShowEasingDuration(), executor));
 }