コード例 #1
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 public ReflectedCurveGUINode(ReflectedObjectGUINode parent, AddTweakableParamGUI gui, FieldInfo fieldInfo, string field, bool isLeaf, string inputMin, string inputMax, string inputStep, bool setOnlyOnLaunchPad)
     : base(parent, gui, fieldInfo, field, isLeaf, inputMin, inputMax,inputStep, setOnlyOnLaunchPad)
 {
     inputMin = "0";
     inputMax = "0";
     inputStep = "0";
     setOnlyOnLaunchPad = false;
 }
コード例 #2
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 public ReflectedObjectGUINode(ReflectedObjectGUINode parent, AddTweakableParamGUI gui, FieldInfo fieldInfo, string field, bool isLeaf, string inputMin, string inputMax, string inputStep, bool setOnlyOnLaunchPad)
 {
     m_parent = parent;
     m_gui = gui;
     m_fieldInfo = fieldInfo;
     m_field = field;
     m_isLeaf = isLeaf;
     if (inputMin != null)
         m_inputMin = inputMin;
     if (inputMax != null)
         m_inputMax = inputMax;
     if (inputStep != null)
         m_inputStep = inputStep;
     m_setOnlyOnLaunchPad = setOnlyOnLaunchPad;
 }
コード例 #3
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 private static AddTweakableParamGUI CreateInstance()
 {
     if (s_gameObjectInstance == null)
     {
         s_gameObjectInstance = new GameObject("AddTweakableParamGUI", typeof(AddTweakableParamGUI));
         UnityEngine.Object.DontDestroyOnLoad(s_gameObjectInstance);
         s_singleton = s_gameObjectInstance.GetComponent<AddTweakableParamGUI>();
     }
     return s_singleton;
 }