コード例 #1
0
 private bool StartsBeforeDisjoint(Interval a, Interval b)
 {
     return(a.Start < b.Start && !a.IntersectsWith(b));
 }
コード例 #2
0
 private static bool StartsAfterNonDisjoint(Interval a, Interval b)
 {
     return(a.Start >= b.Start && a.IntersectsWith(b));
 }
コード例 #3
0
        /** Return a new set with the intersection of this set with other.  Because
         *  the intervals are sorted, we can use an iterator for each list and
         *  just walk them together.  This is roughly O(min(n,m)) for interval
         *  list lengths n and m.
         */
        public IntervalSet Intersect(IntervalSet other)
        {
            if (other == null)
            {
                return(new IntervalSet());
            }

            var         myIntervals    = this.intervals;
            var         theirIntervals = ((IntervalSet)other).intervals;
            IntervalSet intersection   = new IntervalSet();
            int         mySize         = myIntervals.Count;
            int         theirSize      = theirIntervals.Count;
            int         i = 0;
            int         j = 0;

            // iterate down both interval lists looking for nondisjoint intervals
            while (i < mySize && j < theirSize)
            {
                Interval mine   = myIntervals[i];
                Interval theirs = theirIntervals[j];
                //[email protected]("mine="+mine+" and theirs="+theirs);
                if (StartsBeforeDisjoint(mine, theirs))
                {
                    // move this iterator looking for interval that might overlap
                    i++;
                }
                else if (StartsBeforeDisjoint(theirs, mine))
                {
                    // move other iterator looking for interval that might overlap
                    j++;
                }
                else if (mine.Contains(theirs))
                {
                    // overlap, add intersection, get next theirs
                    intersection.Intervals.Add(theirs);
                    j++;
                }
                else if (theirs.Contains(mine))
                {
                    // overlap, add intersection, get next mine
                    intersection.Intervals.Add(mine);
                    i++;
                }
                else if (mine.IntersectsWith(theirs))
                {
                    // overlap, add intersection
                    intersection.AddImpl(mine.Intersection(theirs).Value);
                    // Move the iterator of lower range [a..EndInclusive], but not
                    // the upper range as it may contain elements that will collide
                    // with the next iterator. So, if mine=[0..115] and
                    // theirs=[115..200], then intersection is 115 and move mine
                    // but not theirs as theirs may collide with the next range
                    // in thisIter.
                    // move both iterators to next ranges
                    if (StartsAfterNonDisjoint(mine, theirs))
                    {
                        j++;
                    }
                    else if (StartsAfterNonDisjoint(theirs, mine))
                    {
                        i++;
                    }
                }
            }

            return(intersection);
        }