/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { playerPaddle = new Paddle(Content, "paddle1", new Vector2(0,0),true); computerPaddle = new Paddle(Content, "paddle1", new Vector2((GraphicsDevice.Viewport.Width - TEXTUREWIDTH), 0),false); ball = new Ball(Content, "ball", new Vector2((GraphicsDevice.Viewport.Width / 2),(GraphicsDevice.Viewport.Height / 2))); base.Initialize(); }
private bool Collision(Paddle paddle, Ball ball) { if (paddle.Rect.Intersects(ball.Rect)) return true; return false; }