コード例 #1
0
ファイル: Text.cs プロジェクト: nyx1220/sharpdx-examples
        public bool Initialize(Device device, DeviceContext deviceContext, IntPtr windowHandle, int screanWidth, int screenHeight, Matrix baseViewMatrix)
        {
            // Store the screen width and height.
            ScreenWidth = screanWidth;
            ScreenHeight = screenHeight;

            // Store the base view matrix.
            BaseViewMatrix = baseViewMatrix;

            // Create the font object.
            Font = new Font();

            // Initialize the font object.
            if (!Font.Initialize(device, "fontdata.txt", "font.dds"))
                return false;

            // Create the font shader object.
            FontShader = new FontShader();

            // Initialize the font shader object.
            if (!FontShader.Initialize(device, windowHandle))
                return false;

            // Initialize the first sentence.
            if (!InitializeSentence(out sentences[0], 16, device))
                return false;

            // Now update the sentence vertex buffer with the new string information.
            if (!UpdateSentece(ref sentences[0], "Hello", 100, 100, 1, 1, 1, deviceContext))
                return false;

            // Initialize the second sentence.
            if (!InitializeSentence(out sentences[1], 16, device))
                return false;

            // Now update the sentence vertex buffer with the new string information.
            if (!UpdateSentece(ref sentences[1], "Goodbye", 100, 200, 1, 1, 0, deviceContext))
                return false;

            return true;
        }
コード例 #2
0
ファイル: Text.cs プロジェクト: nyx1220/sharpdx-examples
        public void Shutdown()
        {
            // Release the first sentence.
            ReleaseSentences(sentences[0]);

            // Release the second sentence.
            ReleaseSentences(sentences[1]);

            // Release the font shader object.
            if (FontShader != null)
            {
                FontShader.Shuddown();
                FontShader = null;
            }

            // Release the font object.
            if (Font != null)
            {
                Font.Shutdown();
                Font = null;
            }
        }