private bool LoadTexture(Device device, string textureFileName) { textureFileName = SystemConfiguration.DataFilePath + textureFileName; // Create new texture object. Texture = new Texture(); // Initialize the texture object. if (!Texture.Initialize(device, textureFileName)) { return(false); } return(true); }
private bool LoadTexture(Device device, string textureFileName) { textureFileName = SystemConfiguration.DataFilePath + textureFileName; // Create the texture object. Texture = new Texture(); // Initialize the texture object. Texture.Initialize(device, textureFileName); return true; }