public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { return(false); } // Create the camera object Camera = new Camera(); // Initialize a base view matrix the camera for 2D user interface rendering. Camera.SetPosition(0, 0, -1); Camera.Render(); var baseViewMatrix = Camera.ViewMatrix; // Create the text object. Text = new Text(); if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix)) { return(false); } return(true); } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return(false); } }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { try { // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) return false; // Create the camera object Camera = new Camera(); // Initialize a base view matrix the camera for 2D user interface rendering. Camera.SetPosition(0, 0, -1); Camera.Render(); var baseViewMatrix = Camera.ViewMatrix; // Create the text object. Text = new Text(); if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix)) return false; return true; } catch (Exception ex) { MessageBox.Show("Could not initialize Direct3D\nError is '" + ex.Message + "'"); return false; } }