public void UpdateControls(Point mousepos, bool bClicked, Controls controller) { MousePos = mousepos; // send all this to the buttons if (!sceneOptions.bEnabled) { btnStart.UpdateControls(mousepos, bClicked, buttonIndex); btnContinue.UpdateControls(mousepos, bClicked, buttonIndex); btnQuit.UpdateControls(mousepos, bClicked, buttonIndex); btnDemo.UpdateControls(mousepos, bClicked, buttonIndex); btnOptions.UpdateControls(mousepos, bClicked, buttonIndex); if (btnOptions.bPressed) { sceneOptions.bEnabled = true; } } else { // Update Options window logic sceneOptions.UpdateControls(mousepos, bClicked); } if (controller.bGamePad) { updateGamePadSelected(controller); } else { buttonIndex = 0; } }
public void UpdateControls(Point mousepos, bool bClicked) { if (bEnabled) { // Update button control logic and hittest btnFullScreen.UpdateControls(mousepos, bClicked); btnExit.UpdateControls(mousepos, bClicked); // for local button logic: } }
// Add Controller support here! /// <summary> /// Updates control logic for buttons. This will return the eventname of the button pressed. TODO: Add controller support here! /// </summary> public string updateHitTest(Point mousepos, bool bClicked, Controls controller) { string eName = ""; // Update Button's hittest logic. btnSleep.UpdateControls(mousepos, bClicked, buttonIndex); btnText.UpdateControls(mousepos, bClicked, buttonIndex); btnTV.UpdateControls(mousepos, bClicked, buttonIndex); btnEat.UpdateControls(mousepos, bClicked, buttonIndex); btnGame.UpdateControls(mousepos, bClicked, buttonIndex); btnClass.UpdateControls(mousepos, bClicked, buttonIndex); btnWrite.UpdateControls(mousepos, bClicked, buttonIndex); btnHomework.UpdateControls(mousepos, bClicked, buttonIndex); btnMusic.UpdateControls(mousepos, bClicked, buttonIndex); btnPorn.UpdateControls(mousepos, bClicked, buttonIndex); btnWalk.UpdateControls(mousepos, bClicked, buttonIndex); btnSave.UpdateControls(mousepos, bClicked, buttonIndex); if (controller.bGamePad) { updateGamePadSelected(controller); } else { buttonIndex = 0; } // get what button is pushed, and return with eventname if (btnSleep.bPressed) { eName = "sleep"; } if (btnText.bPressed) { eName = "text"; } if (btnTV.bPressed) { eName = "tv"; } if (btnEat.bPressed) { eName = "eat"; } if (btnGame.bPressed) { eName = "game"; } if (btnClass.bPressed) { eName = "class"; } if (btnWrite.bPressed) { eName = "write"; } if (btnHomework.bPressed) { eName = "homework"; } if (btnMusic.bPressed) { eName = "music"; } if (btnPorn.bPressed) { eName = "p**n"; } if (btnWalk.bPressed) { eName = "walk"; } if (btnSave.bPressed) { eName = "savegame"; } return(eName); }