public void SetHud(BaseFighterData fighterUnit) { _fighterUnit = fighterUnit; nameText.text = fighterUnit.UnitName; levelText.text = "Lvl ?"; hpSlider.maxValue = fighterUnit.MaxHp; hpSlider.value = fighterUnit.CurrentHp; }
public void Attack(BaseFighterData enemy) { enemy.TakeDamage(Damage); AfterAttack(); }