public void Init() { var printOnesTable = new MachineTable(); var machineTableEntry = new MachineTableEntry("q1", Symbols.AnySymbol, new List<string> { "P1,R" }, "q1"); var initialConfiguration = machineTableEntry.MConfiguration; printOnesTable.AddEntry(machineTableEntry); this._machinePrintingOnes = new TuringMachine(printOnesTable, initialConfiguration); }
public void AddEntry(MachineTableEntry entry) { _entries.Add(entry); }