コード例 #1
0
ファイル: RoleEventModule.cs プロジェクト: hbulzy/SYS
 void UserInRole_After(UserInRole sender, CommonEventArgs eventArgs)
 {
     RoleService roleService = new RoleService();
     var role = roleService.Get(sender.RoleName);
     if (role == null)
         return;
     NoticeService noticeService = Tunynet.DIContainer.Resolve<NoticeService>();
     Notice notice = Notice.New();
     notice.UserId = sender.UserId;
     notice.TypeId = NoticeTypeIds.Instance().Hint();
     notice.TemplateName = "RoleAdd";
     notice.RelativeObjectName = role.FriendlyRoleName;
     noticeService.Create(notice);
 }
コード例 #2
0
ファイル: RoleEventModule.cs プロジェクト: hbulzy/SYS
 void UserInRole_BatchAfter(IEnumerable<UserInRole> sender, CommonEventArgs eventArgs)
 {
     if (sender == null || sender.Count() == 0)
         return;
     NoticeService noticeService = Tunynet.DIContainer.Resolve<NoticeService>();
     RoleService roleService = new RoleService();
     Notice notice = Notice.New();
     notice.UserId = sender.First().UserId;
     notice.TypeId = NoticeTypeIds.Instance().Hint();
     notice.TemplateName = "RolesChanged";
     List<Role> roles = new List<Role>();
     foreach (var s in sender)
     {
         var role = roleService.Get(s.RoleName);
         if (role == null)
             continue;
         roles.Add(role);
     }
     notice.RelativeObjectName = string.Join("、", roles.Select(n => n.FriendlyRoleName));
     noticeService.Create(notice);
 }