public ButtonArray(Texture2D[] imgs, int x, int y) { this.x = x; this.y = y; ImageButton[] temp = new ImageButton[imgs.Length]; for (int i = 0; i < imgs.Length; ++i) temp[i] = new ImageButton(imgs[i], x, y - 50 - imgs[0].Height*i, 50, 50); this.buttons = temp; }
public void LoadContent() { ContentManager Content = Game.game.Content; BottomBar = Content.Load<Texture2D>(@"GameGUI\BottomBar"); Texture2D EvoBack1 = Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1"); Texture2D EvoBack2 = Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch2"); Texture2D EvoBack3 = Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch3"); // Evo Blocks and Epoch Buttons // Epoch 1 Epoch1 = new ImageButton(Content.Load<Texture2D>(@"GameGUI\Epoch1"), 169, 495, 30, 90); Epoch1.SetInfo("Epoch 1", "Epoch 1 is active. You may use these Evo Blocks."); Epoch1.MouseEvent = null; Epoch1.setMode(2); EvoButton[0, 0] = new ImageButton(EvoBack1, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 203, 495, 67, 28); EvoButton[0, 0].SetInfo("ATK DNA", "Increase Attack Power of Derps.", 1); EvoButton[0, 0].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[0, 0].setMode(1); EvoButton[0, 1] = new ImageButton(EvoBack1, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_BlueDNA"), 203, 526, 67, 28); EvoButton[0, 1].SetInfo("DEF DNA", "Increase Defense of Derps.", 2); EvoButton[0, 1].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[0, 1].setMode(1); EvoButton[0, 2] = new ImageButton(EvoBack1, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_YellowDNA"), 203, 557, 67, 28); EvoButton[0, 2].SetInfo("Solar DNA", "Energy harvester.", 3); EvoButton[0, 2].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[0, 2].setMode(1); // Epoch 2 Epoch2 = new ImageButton(Content.Load<Texture2D>(@"GameGUI\Epoch2"), 278, 495, 30, 90); Epoch2.SetInfo("Epoch 2", "Epoch 2 is locked. Build more energy to unlock it."); Epoch2.MouseEvent = null; EvoButton[1, 0] = new ImageButton(EvoBack2, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 312, 495, 67, 28); EvoButton[1, 0].SetInfo("MELEE DNA", "Epoch 2 is locked. Build more energy to unlock it.", 4); EvoButton[1, 0].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[1, 1] = new ImageButton(EvoBack2, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 312, 526, 67, 28); EvoButton[1, 1].SetInfo("RANGE DNA", "Epoch 2 is locked. Build more energy to unlock it.", 5); EvoButton[1, 1].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[1, 2] = new ImageButton(EvoBack2, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 312, 557, 67, 28); EvoButton[1, 2].SetInfo("SPEED DNA", "Epoch 2 is locked. Build more energy to unlock it.", 6); EvoButton[1, 2].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; // Epoch 3 Epoch3 = new ImageButton(Content.Load<Texture2D>(@"GameGUI\Epoch2"), 387, 495, 30, 90); Epoch3.SetInfo("Epoch 3", "Epoch 3 is locked. Build more energy to unlock it.", 6); Epoch3.MouseEvent = null; EvoButton[2, 0] = new ImageButton(EvoBack3, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 421, 495, 67, 28); EvoButton[2, 0].SetInfo("MUTATE DNA", "Epoch 3 is locked. Build more energy to unlock it.", 7); EvoButton[2, 0].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; EvoButton[2, 1] = new ImageButton(EvoBack3, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 421, 526, 67, 28); EvoButton[2, 1].SetInfo("UNIFY DNA", "Epoch 3 is locked. Build more energy to unlock it.", 8); EvoButton[2, 1].MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; //EvoButton[2, 2] = new ImageButton(EvoBack3, Content.Load<Texture2D>(@"GameGUI\EvoBlockEpoch1_RedDNA"), 421, 557, 67, 28); //EvoButton[2, 2].SetInfo("Epoch 1", "Epoch 1 is active. You may use these Evo Blocks."); //EvoButton[2, 2].MouseEvent = null; // Remove DNA Button RemoveDNA = new ImageButton(Content.Load<Texture2D>(@"GameGUI\RemoveDNA"), 364, 465, 125, 28); RemoveDNA.SetInfo("Remove DNA", "Click this then click the DNA to remove.", -1); RemoveDNA.MouseEvent = ButtonClickEvents.EvoBlockBuildEvent; // Energy Stuff EnergyPointer = Content.Load<Texture2D>(@"GameGUI\EnergyMeter"); // Menu Bar Buttons Options = new ImageButton(Content.Load<Texture2D>(@"GameGUI\Options"), 716, 505, 67, 28); Options.SetInfo("Options", "CURRENTLY NOT IMPLEMENTED"); Options.MouseEvent = null; Quit = new ImageButton(Content.Load<Texture2D>(@"GameGUI\Quit"), 716, 543, 67, 28); Quit.SetInfo("Quit", "Quit the current session."); Quit.MouseEvent = OnQuitButton; smallFont = Content.Load<SpriteFont>("smallGUI"); largeFont = Content.Load<SpriteFont>("largeGUI"); }
public void LoadContent() { ContentManager Content = Game.game.Content; controlRibbon = Content.Load<Texture2D>(@"GameGUI\ControlRibbon"); infoBox = Content.Load<Texture2D>(@"GameGUI\InfoBox"); buildingBox = Content.Load<Texture2D>(@"GameGUI\BuildingBox"); energyBox = Content.Load<Texture2D>(@"GameGUI\EnergyBox"); // Building Box Buttons buildboxButtons = new ImageButton[2, 3]; ImageButton.OnMouseDown[,] buildboxActions = { { OnButton0_0, OnButton0_1, OnButton0_2 }, { OnButton1_0, OnButton1_1, OnButton1_2 } }; String[,] infoString = { { "Build Level 1 DNA", "Build Level 2 DNA", "Build Level 3 DNA" }, { "Build Level 1 Factories", "Build Level 2 Factories", "Build Level 3 Factories" } }; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 2; ++j) { Texture2D temp = Content.Load<Texture2D>(@"GameGUI\Buttons\BuildButton" + j + "_" + i); buildboxButtons[j, i] = new ImageButton(temp, 327 + 110 * i, 520 + 35 * j, 100, 30); buildboxButtons[j, i].MouseEvent = buildboxActions[j, i]; buildboxButtons[j, i].info = infoString[j, i]; if (i != 0) { buildboxButtons[j, i].Active = false; buildboxButtons[j, i].info += " *LOCKED*"; } } } // Building Box Button Submenus (Arrays) buildboxArrays = new ButtonArray[2, 3]; int[,] ArraySizes = {{2, 1, 1}, {1, 1, 1}}; ImageButton.OnMouseDown[, ,] buildboxArrayActions = { { { }, { }, { } }, { { }, { }, { } } }; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 2; ++j) { Texture2D[] temp = new Texture2D[ArraySizes[j, i]]; for (int k = 0; k < temp.Length; ++k) temp[k] = Content.Load<Texture2D>(@"GameGUI\Buttons\BuildArray" + j + "_" + i + "_" + k); buildboxArrays[j, i] = new ButtonArray(temp, buildboxButtons[j, i].X + 50, buildboxButtons[j, i].Y); } } Texture2D menuButton = Content.Load<Texture2D>(@"GameGUI\MenuButton"); MenuButton = new ImageButton(menuButton, 199, 491, 32, 105); MenuButton.MouseEvent = OnMenuButton; MenuButton.info = "Return to the Main Menu"; font = Content.Load<SpriteFont>("guiFontSmall"); }